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*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Hussar" data-source="post: 7057483" data-attributes="member: 22779"><p>Not sure I'm buying that [MENTION=42582]pemerton[/MENTION].</p><p></p><p>There seems to be a pretty steady progression towards a warlord. </p><p></p><p>1. PHB - includes some of the baseline mechanics for a warlord - non-magical buffing, non-magical healing (both bard), action granting (Battlemaster), "inspiring" mechanics (ie. mechanics that let one player tell another player how to feel - Inspiring Leader feat and Inspiration Points (which can be used on another player).</p><p></p><p>2. SCAG - Ranged strictly non-magical, unlimited use buffing with the Mastermind. Plus we have the Purple Dragon Knight.</p><p></p><p>3. Unearthed Arcana - The Mystic rules give us straight up a leader pulled virtually whole cloth from the 4e Ardent. </p><p></p><p>All of these things have been accepted more or less without comment or criticism into the game. No one seems to be complaining too much (if at all) about these things. So, really, the only actual hurdle anymore is reconciling personal tastes. People seem to be still insisting that warlords are an issue and it seems that the big issue is the inspiration style warlord.</p><p></p><p>So, in my prediction, in the next year we'll see UA's with both a bravura and a tactical style warlord slide in under the radar. So long as they keep the flavor somewhat ambiguous, I think it will be acceptable. Perhaps our new warlord is a book worm, studying all the works of great generals of the past and uses that knowledge to suggest courses of actions for his allies. Add in some sort of mechanic similar to the bard's rest healing bonuses and something that mitigates damage (like temp HP) and I think you're good to go.</p><p></p><p>It will be interesting to see who is right.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7057483, member: 22779"] Not sure I'm buying that [MENTION=42582]pemerton[/MENTION]. There seems to be a pretty steady progression towards a warlord. 1. PHB - includes some of the baseline mechanics for a warlord - non-magical buffing, non-magical healing (both bard), action granting (Battlemaster), "inspiring" mechanics (ie. mechanics that let one player tell another player how to feel - Inspiring Leader feat and Inspiration Points (which can be used on another player). 2. SCAG - Ranged strictly non-magical, unlimited use buffing with the Mastermind. Plus we have the Purple Dragon Knight. 3. Unearthed Arcana - The Mystic rules give us straight up a leader pulled virtually whole cloth from the 4e Ardent. All of these things have been accepted more or less without comment or criticism into the game. No one seems to be complaining too much (if at all) about these things. So, really, the only actual hurdle anymore is reconciling personal tastes. People seem to be still insisting that warlords are an issue and it seems that the big issue is the inspiration style warlord. So, in my prediction, in the next year we'll see UA's with both a bravura and a tactical style warlord slide in under the radar. So long as they keep the flavor somewhat ambiguous, I think it will be acceptable. Perhaps our new warlord is a book worm, studying all the works of great generals of the past and uses that knowledge to suggest courses of actions for his allies. Add in some sort of mechanic similar to the bard's rest healing bonuses and something that mitigates damage (like temp HP) and I think you're good to go. It will be interesting to see who is right. [/QUOTE]
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