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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Tony Vargas" data-source="post: 7057484" data-attributes="member: 996"><p>[MENTION=22779]Hussar[/MENTION], I like your ideas a lot better, but pemerton's are more plausible. ;(</p><p></p><p> 5e doesn't go in big for across-the-board stuff like the basic attack concept, but, yes, whatever ability the warlord might have to grant an attack, specifically, rather than an action, could define that attack as needed to fit. </p><p></p><p></p><p></p><p>Hmmm.... a 'basic' weapon attack, and let's not call it that, because it creates an expectation. What would you want to call a low-level or at-will ability to grant an attack?</p><p></p><p>whatever you call it, it could go like this:</p><p></p><p>You use your action to allow an ally to make an attack instead of you. The ally must be able to make attacks - he must be wielding a weapon, conscious, not under any effects that prevent attacking, etc - and have his Reaction available. The ally may, of course, decline to make the attack or use it against a different enemy, and may make the attack with whatever weapon he has in hand (if he's using two weapons, he chooses which one to use). The attack uses the ally's proficiency bonus, the higher of the ally's usual attack stat (STR/DEX) or your INT, and any other bonuses/penalties that apply. The damage caused by the attack uses the weapon's damage die, plus the lower of the ally's attack stat (STR/DEX) or your CHA. For each 5 levels of experience you have over first, add an additional weapon damage die to the damage caused by the attack.</p><p></p><p>(Yeah, so it's about on par with a cantrip.)</p><p></p><p> Now, a more potent action-grant should grant an attack action, much like that the target would take on his turn - extra attack, SA, or bonus actions included. That way there is a meaningful decision among allies beyond who's standing where. It also give the ally in question a chance to strut his stuff.</p><p></p><p> I agree, but I like the idea of needing the Reaction available, it adds another layer of tactics to it, and it makes sense, an ally who couldn't take an OA probably can't respond to the warlord's urging, either.</p><p></p><p> A more potent action grant costing the reaction could make sense, though.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7057484, member: 996"] [MENTION=22779]Hussar[/MENTION], I like your ideas a lot better, but pemerton's are more plausible. ;( 5e doesn't go in big for across-the-board stuff like the basic attack concept, but, yes, whatever ability the warlord might have to grant an attack, specifically, rather than an action, could define that attack as needed to fit. Hmmm.... a 'basic' weapon attack, and let's not call it that, because it creates an expectation. What would you want to call a low-level or at-will ability to grant an attack? whatever you call it, it could go like this: You use your action to allow an ally to make an attack instead of you. The ally must be able to make attacks - he must be wielding a weapon, conscious, not under any effects that prevent attacking, etc - and have his Reaction available. The ally may, of course, decline to make the attack or use it against a different enemy, and may make the attack with whatever weapon he has in hand (if he's using two weapons, he chooses which one to use). The attack uses the ally's proficiency bonus, the higher of the ally's usual attack stat (STR/DEX) or your INT, and any other bonuses/penalties that apply. The damage caused by the attack uses the weapon's damage die, plus the lower of the ally's attack stat (STR/DEX) or your CHA. For each 5 levels of experience you have over first, add an additional weapon damage die to the damage caused by the attack. (Yeah, so it's about on par with a cantrip.) Now, a more potent action-grant should grant an attack action, much like that the target would take on his turn - extra attack, SA, or bonus actions included. That way there is a meaningful decision among allies beyond who's standing where. It also give the ally in question a chance to strut his stuff. I agree, but I like the idea of needing the Reaction available, it adds another layer of tactics to it, and it makes sense, an ally who couldn't take an OA probably can't respond to the warlord's urging, either. A more potent action grant costing the reaction could make sense, though. [/QUOTE]
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