Agamon
Adventurer
This is where the module would have gone seriously off script. Not an issue in itself but the reasons I elected to use modules was a shortage of time to create scenarios myself. I don't know if you're familiar with the official modules but some of them can be a bit railroady.
I don't know what adventure this is, but if the players need to find something hidden to keep things moving, that's some poor design. Finding hidden stuff should be a bonus, not a requirement.
But that's besides the point, I guess.
