What to do with a cat?

Polymorphed cat then brain wiped by a psion.

"I know I can be more....but all I think about are yarn balls and sleeping in the sun....."
 

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Other freak-out-the-players cat tricks:

- The cat will happily lick at any puddle of blood. Especially the PC's. With a very contented look on it's face.

- Oddly enough, the cat is never seen at the same time as the BBEG - who always seems to know what the PC's have been doing. (Of course, that's just because the cat has more sense than to show it's face when the BBEG shows up, but it could make your players very paranoid!)

- Purring at inappropriate moments. Such as when the party's rogue (who had been mistreating kitty earlier) is trashing around in a bear claw... Give the closest PC a Listen check to notice.

- Have it bring back some weird and disturbing prey to "play with": a skeleton mouse, a beholder eyestalk, a baby stirge, etc...
 

- Have it bring back some weird and disturbing prey to "play with": a skeleton mouse, a beholder eyestalk, a baby stirge, etc...

"MROWR..."

"Aww... what's the kitty got?"

"Um, guys? That's the horn off an ogre mage..."

-Hyp.
 

I'd suggest NOT doing the immortal cat - it's annoying, really pokes holes in the campaign (after all - if it's that easy to attain immortality that a CAT has it...), and above all it's been done to death.

It'd be much better to just have the cat do the occasional disturbing thing.
 


What to do with a cat, eh?

The cat is an ordinary cat with an extraordinary life. Have the cat be the thread that binds many unrelated stories together. Think about the movie Cat's Eye.
 

I had an elven cat in a 2nd edition campaign I was running in FR. An elven cat looks just like a normal cat but is actually a fey creature and quite intellegent (INT 16). They have a number of cool innate abilities like invisibility, enlarge (self only), jump, pass without trace, and trip. This particular Elven Cat also happened to be an 11th level pschoportive psionist able to fly, travel ethereally, and teleport. She was a proxy for Rillafane the elven god of the forest and decided to help the PCs for awhile because she had a crush on the party bard. :)

You could aways go with annoying but otherwise normal cat, but if the PCs harm it in anyway, it offends some god favourably disposed towards cats. Soon the party is being followed by a small pack of angry feral cats that steal food and damage items in camp at night, draw predators and beasts into their camp, draw attention to the PCs whenever they are trying to be quiet, and show an unhealthy amount of interest in anything the PCs do.

If the PCs harm or kill any of these cats, then more and more start to show up and become agressive, doing hit and run attacks on the guilty PC, when vulnerable, before scattering. Maybe even bigger more dangerous cats, celestial cats or lycanthropes begin besetting the party if they make it their agenda to kill all the cats around them.
 


The cat could bring good luck to the PC it befriend's (+2 luck bonus to all rolls)but bad luck to everyone else in the group (-1 luck bonus to all rolls). Or you could even make the numbers balance out, if there are 5 people in the group -1 for four of them and +4 for one of them, that would make it tougher to choose to get rid of it, after all it's just a little unlucky for all of you, but it's very lucky for me.... killing it would of course be very unlucky for whoever did that... very unlucky....
 

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