blargney the second
blargney the minute's son
I ran an adventure the other night and encountered an obstacle I wasn't expecting: two PCs who refused to get their hands (or anything else) dirty. This is a fairly new campaign that hasn't even had its first level-ups, so apparently the characters have some surprise "features" that I haven't yet encountered.
The adventure in question is Urban Decay from a recent Dungeon, and it involves a city district that has lost its garbage service and has some wererats in the sewers. They had plenty of hooks into it from previous adventures - it's the conclusion of their first little story arc. The problem is that once they discovered that dirt was involved the game slowed to a crawl; the two characters even refused to help their partymates who were being attacked by a swarm. They never even got to the wererats after three hours of play...
I was surprised to be left holding the ball and no real clue of what to do to fix the situation. What do you do when half your PCs balk at the beams?
-blard
The adventure in question is Urban Decay from a recent Dungeon, and it involves a city district that has lost its garbage service and has some wererats in the sewers. They had plenty of hooks into it from previous adventures - it's the conclusion of their first little story arc. The problem is that once they discovered that dirt was involved the game slowed to a crawl; the two characters even refused to help their partymates who were being attacked by a swarm. They never even got to the wererats after three hours of play...
I was surprised to be left holding the ball and no real clue of what to do to fix the situation. What do you do when half your PCs balk at the beams?
-blard