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General Tabletop Discussion
*TTRPGs General
What TTRPGs have the best tactical combat rules?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9261708" data-attributes="member: 7044704"><p>Neither were written as an RPG at first, which is why I didn't consider either for my original post - doesn't match what you were asking for in the OP. Pretty clear that many suggestions here aren't considering that criteria, though. My own criteria ("comes from an RPG but plays well as a stand-alone board/minis game") leaves me ignoring a lot of possibilities too - there are loads of RPGs with perfectly good combat engines that I still wouldn't want to play as games unto themselves, for varying reasons. </p><p></p><p>Battletech itself still isn't an RPG, but the various iterations of Mechwarrior certainly are, and most use BT as part of their combat engine alongside added man-to-man rules. Same goes for their distant Renegade Legions cousins Legionnaire and Centurion, Interceptor, etc. </p><p></p><p>Car Wars steadily grew more and more RP elements as time went by, culminating in GURPS Autoduel. The earlier Autoduel Champions was also a big step into RP territory, as were the AADA Guides and a fair number of the articles in both The Space Gamers and ADQ. Not the first time Steve Jackson started with simple board game (Melee, then Wizard) and grew it into something more explicitly an RPG through the solo modules like Death Test and eventually TFT proper - which did make my list.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9261708, member: 7044704"] Neither were written as an RPG at first, which is why I didn't consider either for my original post - doesn't match what you were asking for in the OP. Pretty clear that many suggestions here aren't considering that criteria, though. My own criteria ("comes from an RPG but plays well as a stand-alone board/minis game") leaves me ignoring a lot of possibilities too - there are loads of RPGs with perfectly good combat engines that I still wouldn't want to play as games unto themselves, for varying reasons. Battletech itself still isn't an RPG, but the various iterations of Mechwarrior certainly are, and most use BT as part of their combat engine alongside added man-to-man rules. Same goes for their distant Renegade Legions cousins Legionnaire and Centurion, Interceptor, etc. Car Wars steadily grew more and more RP elements as time went by, culminating in GURPS Autoduel. The earlier Autoduel Champions was also a big step into RP territory, as were the AADA Guides and a fair number of the articles in both The Space Gamers and ADQ. Not the first time Steve Jackson started with simple board game (Melee, then Wizard) and grew it into something more explicitly an RPG through the solo modules like Death Test and eventually TFT proper - which did make my list. [/QUOTE]
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What TTRPGs have the best tactical combat rules?
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