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General Tabletop Discussion
*TTRPGs General
What TTRPGs have the best tactical combat rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9272010" data-attributes="member: 7026617"><p>I really can't agree. Whether you're making the decision every phase or every turn doesn't have a significant difference in the effect. You can get a situation where, if the person with the more options has a vastly different number of actions that its more visible, but since its unusual for a group of Hero characters to differ by more than about two Speed, it really isn't significant there.</p><p></p><p></p><p></p><p>Possibly so, but the overall impact is still vastly more negative because the faster character gets to take so many actions before the slower. In a game without a lot of ability to take hits without going down, its entirely possible for opposition to go down before they (or even your own fellows) can take action. That's far worse than any additional problems from decision paralysis.</p><p></p><p></p><p></p><p>Yeah, but at least in the context of Hero, that's a vanishingly unlikely result. Depending on whether operating at heroic or superheroic scale, you're usually talking about characters ranging from 3-5 or 4-7 (you might get someone building a speedster with a higher speed than that but it quickly becomes prohibitively expensive, and that's even assuming someone is not using a secondary cap Speed factors into). Even normals don't usually have a 1 Speed, and pretty much no combatant has less than a 3-4 at either version. While a 3 Speed relative to someone with 4 can be fairly noticeable, by the time you're getting 4-5 or 6-7 its beneficial but hardly particularly noticeable most of the time.</p><p></p><p></p><p></p><p>Well, that'd be a different fight since I'd cheerfully use SR4-5, but wouldn't touch 1-3 with a ten foot pole these days.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9272010, member: 7026617"] I really can't agree. Whether you're making the decision every phase or every turn doesn't have a significant difference in the effect. You can get a situation where, if the person with the more options has a vastly different number of actions that its more visible, but since its unusual for a group of Hero characters to differ by more than about two Speed, it really isn't significant there. Possibly so, but the overall impact is still vastly more negative because the faster character gets to take so many actions before the slower. In a game without a lot of ability to take hits without going down, its entirely possible for opposition to go down before they (or even your own fellows) can take action. That's far worse than any additional problems from decision paralysis. Yeah, but at least in the context of Hero, that's a vanishingly unlikely result. Depending on whether operating at heroic or superheroic scale, you're usually talking about characters ranging from 3-5 or 4-7 (you might get someone building a speedster with a higher speed than that but it quickly becomes prohibitively expensive, and that's even assuming someone is not using a secondary cap Speed factors into). Even normals don't usually have a 1 Speed, and pretty much no combatant has less than a 3-4 at either version. While a 3 Speed relative to someone with 4 can be fairly noticeable, by the time you're getting 4-5 or 6-7 its beneficial but hardly particularly noticeable most of the time. Well, that'd be a different fight since I'd cheerfully use SR4-5, but wouldn't touch 1-3 with a ten foot pole these days. [/QUOTE]
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What TTRPGs have the best tactical combat rules?
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