What type of characters would you like to play in a 1-shot

Wht type of characters would you like to play in a 1-shot?

  • PHB base classes

    Votes: 30 34.9%
  • Non-PHB - Other WOTC base classes

    Votes: 56 65.1%

Vyvyan Basterd said:

Because third party supplements are more typically open content and are more widely available in PDF. It's actually legal (and easy) to copy and paste some open content game text onto your character sheets.
 

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Vyvyan Basterd said:
You could offer more character choices than you have seats. That way you could do 5 PHB classes/5 non-PHB. Try to cover the roles evenly. Then the players can choose the class they are most comfortable playing.

Hey that sounds like a lot more work for me :)

The session is set up for 2 tables - for 2 groups that eventually meet/fight.
With this method - one team may be significantly weaker than the other.
 

Psion said:
Because third party supplements are more typically open content and are more widely available in PDF.

Good point.

Psion said:
It's actually legal (and easy) to copy and paste some open content game text onto your character sheets.

I always considered it a case of 'personal use.' I never had a problem openly running games at GenCon using photocopied pages of books that were not open content. FASA employees even thought it was cool how I used photocopied (and colorized) versions of the sample PCs in Earthdawn with copies of the appropriate Talent pages attached.
 

Sqwonk said:
Hey that sounds like a lot more work for me :)

Yep. I made 11 characters for my 6-seat event. Suck it up! :D

Sqwonk said:
The session is set up for 2 tables - for 2 groups that eventually meet/fight.
With this method - one team may be significantly weaker than the other.

Not if they're offered basically the same choices. Then their choices as a group may spell out their fate. All other things equal they should be an even match in the battle royale.
 

Vyvyan Basterd said:
I always considered it a case of 'personal use.' I never had a problem openly running games at GenCon using photocopied pages of books that were not open content.

Well, that's fine too, but photocopying books is more of a hassle, makes your character sheet larger if you are copying full pages (and even more of a hassle if you are just cutting out parts of photocopies and pasting them physically), and if you do use Wizard's PDFs (if available), they aren't printer friendly.
 

Psion said:
Well, that's fine too, but photocopying books is more of a hassle, makes your character sheet larger if you are copying full pages (and even more of a hassle if you are just cutting out parts of photocopies and pasting them physically), and if you do use Wizard's PDFs (if available), they aren't printer friendly.

Agreed, it does take extra effort.
 

For me, I usually prefer base classes - I don't want to be looking up a bunch of whole new rules and stuff during the game, I think it detracts from the storyline/plot the DM is trying to tell.

However, I will often go for the one-shots if they are billed as 'learning a new system' or 'set of rules' if I want to learn something different.
 

Sqwonk said:
We are getting ready to create a 1-shot game for Gamesday Chicago. The slot lasts for 6 hours. There will be 2 groups that start apart and then come together for a battle royal.

Would you rather play the standard PHB classes or the newer base classes like Warlock, Favored Soul, Marshall.

Please explain your choice.


Something evil, something that made me outside of myown party, like "the enemy of my enemy is my friend" sort of deal. And not a vampire, or a drow, I mean something just, well, what would be the big bad thing that by the end of the game everyone would say "ahh....yeah, its going to eat us if we don't kill it."

Would be fun, and ofcourse I'd have to be slain...just be cool to see what type of hero I could take with me, and better yet, what if I won.....
 

Sqwonk said:
Adventure is non-world specific.
The adventures are looking for an artifact in an abandoned dwarven keep.
The characters will be a mix of combat and spellcasters.
WOTC classes only.

Nonspecific, no background, adventuring in a keep ... sounds like a standard, dull dungeon run.

Probably just stick to the Usual Suspects -- one of the four. Anybody else in such a world would probably be extraneous or ineffective.
 

PHB Classes, in all likelyness - OR a non-PHB class which doesn't deviate far from the spirit or mechanics of the PHB Classes.

In a one-shot, I don't want to have to learn a ton of new mechanics to play a new class. I want something which can go in there and kick some ass!

Just my two coppers,
--N
 

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