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General Tabletop Discussion
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What types of Saving Throws do you like?
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<blockquote data-quote="Shiroiken" data-source="post: 8944626" data-attributes="member: 6775477"><p>Modern, but get rid of the idiot legacy that makes Con, Dex, Wis the most common. If you spread out the saves across all abilities, everyone has a weakness somewhere and you can overall lower the difficulty to address this fact. I don't care for the fact that the difficulty increases while untrained saves do not, but that can be fixed by adding half proficiency to non-proficient saves.</p><p></p><p></p><p>The problem is that saving throws have changed over the decades. In AD&D a Saving Throw was just what it sounds like: a quirk of fate that saved you. Having to roll a save was a <em>very</em> terrible situation, because failure was usually a punishing experience. Because of this, characters always got better at saving throws, indicating the character is better at surviving such experiences. The shift to modern games turned them into a mitigating factor, not an actual saving moment (kinda like Hit Dice stopped meaning "average number of hits you can take").</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8944626, member: 6775477"] Modern, but get rid of the idiot legacy that makes Con, Dex, Wis the most common. If you spread out the saves across all abilities, everyone has a weakness somewhere and you can overall lower the difficulty to address this fact. I don't care for the fact that the difficulty increases while untrained saves do not, but that can be fixed by adding half proficiency to non-proficient saves. The problem is that saving throws have changed over the decades. In AD&D a Saving Throw was just what it sounds like: a quirk of fate that saved you. Having to roll a save was a [I]very[/I] terrible situation, because failure was usually a punishing experience. Because of this, characters always got better at saving throws, indicating the character is better at surviving such experiences. The shift to modern games turned them into a mitigating factor, not an actual saving moment (kinda like Hit Dice stopped meaning "average number of hits you can take"). [/QUOTE]
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What types of Saving Throws do you like?
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