I barely played 4th. Folks didn't roll their saves? I thought they were similar to D&D 3.x with having 3 of them? You only rolled them to end conditions?What I really prefer are attacks directed at defenses rather than saving throws a la D&D 4e, with saving throws used to end ongoing effects. Which is probably "Middle Grade" in your definition? But I'll settle for "Modern."
I maximize luck as a stat in every game I can, so I'm fully onboard. I love playing characters with that trait.Other: I think "Luck" should be an ability score like any of the others, and it exists purely for making save throws.
Did you shrug off the worst of the poison? Roll luck.
Did you dodge the fireball? Roll luck.
Did you realize the merchant was trying to charm you? Roll luck.
Did you grab the ledge at the last minute and avoid falling into the pit? Luck, luck, luck.
I'm confused. Isn't that exactly what we do in 5e?I'm not a fan of saving throws as it seems they go against player agency. Sure, there's supposed to be some urgency, but I don't see why we can't still describe what's happening and ask them what they do...
"The floor starts to collapse beneath your feet, what do you do?" "My character tries to leap to safety" "Cool, make a dex save". or "My character tries to hold onto the rope." "Make a strength save".
I would not want to go 4e attacking stat where you can attack with Int since you are a wizard and can logically predict where the goblin will be, or the bard using Cha to persuade the goblin to stand still while he swords him.If you can convince me that charisma should definitely help you avoid a fireball, you've earned it.