Cbas10
First Post
I've not yet had a chance to read the entire book thoroughly, but I know that I'll be adopting the Vitality/Wounds system. I've wanted to in the past (as soon as I saw it in Starwars), but never felt like tinkering much.
The magical components charts were handy; I've always allowed the use of power components in place of XP for spells & magic item creation. I certainly will not be sticking to ONLY what is on those charts; it is always quite interesting to see what the players come up with when I allow them to think about what power components would be appropriate. The only negative thing I can see about those tables is the fact that, since there is a price next to all of those items, I can just see at least one player coming to me soon bitching about how they think they should be able to get that Gold Wyrm's Heart because they have "more than three times as much gold as the cost."
I like the new NPC-to-PC classes (expert, warrior, etc), but the Warrior is TOO versitile. Who needs to play fighters anymore?
Character traits are pretty nice, though I can see how I will limit the number of them used or to make sure that they are solidly justified by character background.
I definitely want to examine and consider Sanity, Armor-as-DR, Contacts, and Reputation.
The magical components charts were handy; I've always allowed the use of power components in place of XP for spells & magic item creation. I certainly will not be sticking to ONLY what is on those charts; it is always quite interesting to see what the players come up with when I allow them to think about what power components would be appropriate. The only negative thing I can see about those tables is the fact that, since there is a price next to all of those items, I can just see at least one player coming to me soon bitching about how they think they should be able to get that Gold Wyrm's Heart because they have "more than three times as much gold as the cost."
I like the new NPC-to-PC classes (expert, warrior, etc), but the Warrior is TOO versitile. Who needs to play fighters anymore?
Character traits are pretty nice, though I can see how I will limit the number of them used or to make sure that they are solidly justified by character background.
I definitely want to examine and consider Sanity, Armor-as-DR, Contacts, and Reputation.