Kahuna Burger
First Post
Well, the main way I can the detailed version being useful is if a PC wants to do a targeted dispell to disrupt the monster's climbing attempt. Does it do anything? If you know why a monster has certain abilities, then changing the circumstances those abilities are used in (anti magic, dex or str reduction, etc) is straightforward. If you only have the total, it's fiat alone (and as a DM, I don't always enjoy too much fiat - I feel bound by whether my decision will help or hurt a PC right then more than the abstract judgement call I could make if I chose before it became an issue.)GoodKingJayIII said:I suspect that with regards to 4e, even if a DM does not have Climb stats written down for a specific monster, the DM will be able to determine it without just making something up. But this is a playstyle preference, and completely subjective. If one needs to know that Monster X has a +32 climb check from 18 ranks, +2 synergy, +4 racial, +4 items, +2 sacred bonus, +2 miscellaneous, that's a valid way to play. But objectively, that's very complex. So it's possible there might be simpler ways of reaching a similar result, without necessarily invoking rule 0 or DM fiat (which, by the way, are also valid ways of playing.)
It's like if a monster stat block only listed the end AC total and not what it came from. If I don't know how much of it is armor, I don't know what the effect on his AC is if a PC gets in a good rusting grasp spell, do I? The more building blocks I have of a monster, the more easily I can respond to a strategy that chips at those blocks rather than jsut wacking the end result - and I like block chipping combats.
