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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4594084" data-attributes="member: 19675"><p>Ditto.</p><p></p><p>I liked 2Ed for the most part, and even most of the supplements.</p><p></p><p>My main issue was that there was a LOT of sub-par editing and I don't know how many of my 2Ed books fell apart within a few weeks of use, but it was definitely too many.</p><p></p><p>I liked the way 2Ed handled clerics- especially after the Player's Option books came out.</p><p></p><p>I liked kits, though in a remarkable foreshadowing of 3Ed PrCls, I found that there was a wide variety in the kits' power levels.</p><p></p><p>The only thing that consistently bugged me about the game was THAC0- I understood it well enough, I just couldn't do the math in my head.</p><p></p><p>OTOH, I cannot say that I actually played <em>pure</em> 2Ed. We mainly played a 1Ed/2Ed fusion. Some of the stuff that was left out of 2Ed we just yoinked from 1Ed.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4594084, member: 19675"] Ditto. I liked 2Ed for the most part, and even most of the supplements. My main issue was that there was a LOT of sub-par editing and I don't know how many of my 2Ed books fell apart within a few weeks of use, but it was definitely too many. I liked the way 2Ed handled clerics- especially after the Player's Option books came out. I liked kits, though in a remarkable foreshadowing of 3Ed PrCls, I found that there was a wide variety in the kits' power levels. The only thing that consistently bugged me about the game was THAC0- I understood it well enough, I just couldn't do the math in my head. OTOH, I cannot say that I actually played [I]pure[/I] 2Ed. We mainly played a 1Ed/2Ed fusion. Some of the stuff that was left out of 2Ed we just yoinked from 1Ed. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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