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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="2WS-Steve" data-source="post: 4594148" data-attributes="member: 3289"><p>Echoing some of what's been said -- </p><p></p><p>1) I was expecting/hoping for bigger changes</p><p>2) It felt more vanilla than 1e with all it's unusual classes and calling a demon a demon (though the setting books that came later were often cool).</p><p></p><p>That said, it was a cleaner rules-set and if we played D&D we played 2e.</p><p></p><p>I think there was another effect at least for me and my group -- when 2e came out we had grown into our college years and were looking for more experimental stuff. </p><p></p><p>D&D was what we played as kids, and 2e getting rid of demons at that time made it even more the case that it seemed to be moving toward kids as we moved towards being adults.</p><p></p><p>By the time 3e came around we were no longer concerned with being 'adults' so that problem went away.</p><p></p><p>And I suspect that a lot of gamers picked up the hobby at around the same age as my group since that was the 80s heyday of D&D, and if a bunch of them transitioned to college age at the same time as us and had a set of similar psychological changes, then maybe that's part of the explanation. </p><p></p><p>That was also the time frame where more 'mature' games like Vampire: tM and experimental games like Ars Magica exploded.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 4594148, member: 3289"] Echoing some of what's been said -- 1) I was expecting/hoping for bigger changes 2) It felt more vanilla than 1e with all it's unusual classes and calling a demon a demon (though the setting books that came later were often cool). That said, it was a cleaner rules-set and if we played D&D we played 2e. I think there was another effect at least for me and my group -- when 2e came out we had grown into our college years and were looking for more experimental stuff. D&D was what we played as kids, and 2e getting rid of demons at that time made it even more the case that it seemed to be moving toward kids as we moved towards being adults. By the time 3e came around we were no longer concerned with being 'adults' so that problem went away. And I suspect that a lot of gamers picked up the hobby at around the same age as my group since that was the 80s heyday of D&D, and if a bunch of them transitioned to college age at the same time as us and had a set of similar psychological changes, then maybe that's part of the explanation. That was also the time frame where more 'mature' games like Vampire: tM and experimental games like Ars Magica exploded. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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