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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="Draksila" data-source="post: 4594239" data-attributes="member: 31376"><p><strong>Demons and Devils</strong></p><p></p><p>You know, for as much as people gripe that TSR was 'bowing to the religious groups' by renaming devils/demons/angels, I was actually glad for it. For one thing, I've spent a good amount of time living in the Bible Belt. Roleplayers are still persecuted in the American southeast, especially in the rural areas, and a lot of us were glad to have something we could refer to without the Bible-thumping kooks attacking us at every turn. In addition, I frankly found the new terms better. It has always bothered me to use Christian terminology in games set in a fantasy world that should have no vestiges of our own world attached to it. As such, I am a big fan of settings that have their own calendars and names for timekeeping, their own holidays, and their own monetary systems... and I am, to this day, a huge fan of the terms baatezu and tanar'ri. To me, those names are exotic and alien and sinister; creatures unfathomable and malevolent. 'Demons' and 'devils' just make me want to find a young priest and an old priest.</p><p> </p><p>Anyway, I guess my point is that the gripe you see constantly on the internet that 'OMG 2E stoled our devilz n demunz!' isn't universal. Some people liked the change. And, as previous posters have noted, some of us liked 2E. For some reason I could run epic storylines talked about for years afterward in 2E... in 3E, I got bored and gave up by the time the party hit about 10th. Not knocking 3E, because I liked playing it. I just hated DMing it.</p></blockquote><p></p>
[QUOTE="Draksila, post: 4594239, member: 31376"] [b]Demons and Devils[/b] You know, for as much as people gripe that TSR was 'bowing to the religious groups' by renaming devils/demons/angels, I was actually glad for it. For one thing, I've spent a good amount of time living in the Bible Belt. Roleplayers are still persecuted in the American southeast, especially in the rural areas, and a lot of us were glad to have something we could refer to without the Bible-thumping kooks attacking us at every turn. In addition, I frankly found the new terms better. It has always bothered me to use Christian terminology in games set in a fantasy world that should have no vestiges of our own world attached to it. As such, I am a big fan of settings that have their own calendars and names for timekeeping, their own holidays, and their own monetary systems... and I am, to this day, a huge fan of the terms baatezu and tanar'ri. To me, those names are exotic and alien and sinister; creatures unfathomable and malevolent. 'Demons' and 'devils' just make me want to find a young priest and an old priest. Anyway, I guess my point is that the gripe you see constantly on the internet that 'OMG 2E stoled our devilz n demunz!' isn't universal. Some people liked the change. And, as previous posters have noted, some of us liked 2E. For some reason I could run epic storylines talked about for years afterward in 2E... in 3E, I got bored and gave up by the time the party hit about 10th. Not knocking 3E, because I liked playing it. I just hated DMing it. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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