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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="ExploderWizard" data-source="post: 4594383" data-attributes="member: 66434"><p>Pretty close to my own experience. We played a full 2E campaign for about a year before moving to 3E GURPS. I never got much in the way of splatbooks except for a couple of complete books. The game seemed to lose its coolness factor. Even the characters in the comic books were dissappointed-" Magic missile is useless now!" Mages were still very weak at lower levels and then chopped off at the knees at 10th level. So much for persistence bringing great power.</p><p> </p><p>EDIT: On a side note, 4E has brought a new level of appreciation for 2E. Its kind of like the feeling I got after seeing the Star Wars prequels. Before 1999, I was not a huge fan of Return of the Jedi. After seeing Phantom Menace, Jedi looked like an awesome movie.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4594383, member: 66434"] Pretty close to my own experience. We played a full 2E campaign for about a year before moving to 3E GURPS. I never got much in the way of splatbooks except for a couple of complete books. The game seemed to lose its coolness factor. Even the characters in the comic books were dissappointed-" Magic missile is useless now!" Mages were still very weak at lower levels and then chopped off at the knees at 10th level. So much for persistence bringing great power. EDIT: On a side note, 4E has brought a new level of appreciation for 2E. Its kind of like the feeling I got after seeing the Star Wars prequels. Before 1999, I was not a huge fan of Return of the Jedi. After seeing Phantom Menace, Jedi looked like an awesome movie. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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