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General Tabletop Discussion
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="Gentlegamer" data-source="post: 4594444" data-attributes="member: 2425"><p>This is actually something I've been thinking about lately.</p><p></p><p>There's a bit of an incongruity in having character class groups such as Warrior, Wizard, Rogue, and Priest that have separate character classes under each (which essentially makes them related "sub-classes" of the overall grouping) and then also having character kits that are applied to character classes.</p><p></p><p>Things would have been much more logical if the class groupings actually were basic classes (that could be player customized) and alternatively having the pre-created kits available to be applied to them. This would make the "classes" in the PHB into kits that could be applied to the main class.</p><p></p><p>For example, there would be a generic Warrior class, with basic minimum abilities with certain number of perks and abilities that could be selected for the players that wanted to "character build." </p><p></p><p>For players (and DMs) that preferred quicker character generation, a kit could instead be selected to be applied to the Warrior class. The kits would include Fighter (professional fighting-man, abilities reflecting military training in tactics, strategy, possibly including perks from the Myrmidon kit for example), Paladin, Ranger, Barbarian, Cavalier, Archer, Berzerker, etc. For kits that have alignment/role-play restrictions like Paladin and Ranger, characters who violate them would become Warriors without some of the kit benefits.</p><p></p><p>Some kits could have prerequisites and allow them to be selected after first level if the character doesn't initially meet the prerequisites, sort of like prestige classes in 3e.</p><p></p><p>I'm not sure what would be done with the XP tables under such a system. It would probably be best to have a single unified XP table for each class group (all Warriors use the same XP table, etc.) and make sure all kits are balanced against each other and the XP table.</p></blockquote><p></p>
[QUOTE="Gentlegamer, post: 4594444, member: 2425"] This is actually something I've been thinking about lately. There's a bit of an incongruity in having character class groups such as Warrior, Wizard, Rogue, and Priest that have separate character classes under each (which essentially makes them related "sub-classes" of the overall grouping) and then also having character kits that are applied to character classes. Things would have been much more logical if the class groupings actually were basic classes (that could be player customized) and alternatively having the pre-created kits available to be applied to them. This would make the "classes" in the PHB into kits that could be applied to the main class. For example, there would be a generic Warrior class, with basic minimum abilities with certain number of perks and abilities that could be selected for the players that wanted to "character build." For players (and DMs) that preferred quicker character generation, a kit could instead be selected to be applied to the Warrior class. The kits would include Fighter (professional fighting-man, abilities reflecting military training in tactics, strategy, possibly including perks from the Myrmidon kit for example), Paladin, Ranger, Barbarian, Cavalier, Archer, Berzerker, etc. For kits that have alignment/role-play restrictions like Paladin and Ranger, characters who violate them would become Warriors without some of the kit benefits. Some kits could have prerequisites and allow them to be selected after first level if the character doesn't initially meet the prerequisites, sort of like prestige classes in 3e. I'm not sure what would be done with the XP tables under such a system. It would probably be best to have a single unified XP table for each class group (all Warriors use the same XP table, etc.) and make sure all kits are balanced against each other and the XP table. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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