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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="delericho" data-source="post: 4594459" data-attributes="member: 22424"><p>Interesting approach...</p><p></p><p></p><p></p><p>In all honesty, I think a single unified XP table for all classes really is the right way to go. Balancing the classes by allowing them to level at a different rate seems like a good idea, but it fails somewhat when one considers that there is no way to know just how many XP the DM gives out each time. Sure, on average the Wizard will be behind the Warrior for 5% of the time, but in actual practice there is no guarantee of that.</p><p></p><p>Also, in the particular case of 2nd Ed, it really didn't help that the Mage's XP costs suddenly went down just as they were getting access to their more powerful spells!</p><p></p><p>No, I think 3e got that one right.</p></blockquote><p></p>
[QUOTE="delericho, post: 4594459, member: 22424"] Interesting approach... In all honesty, I think a single unified XP table for all classes really is the right way to go. Balancing the classes by allowing them to level at a different rate seems like a good idea, but it fails somewhat when one considers that there is no way to know just how many XP the DM gives out each time. Sure, on average the Wizard will be behind the Warrior for 5% of the time, but in actual practice there is no guarantee of that. Also, in the particular case of 2nd Ed, it really didn't help that the Mage's XP costs suddenly went down just as they were getting access to their more powerful spells! No, I think 3e got that one right. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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