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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="gizmo33" data-source="post: 4594507" data-attributes="member: 30001"><p>My least favorite 2e element were priest spell spheres. Neat idea, but horrible execution. The basically took the spell lists from 1e and just ported them without seemingly any review of power or theme. Nature spells, like reflecting pool, became merged with other redundant divination spells, for example.</p><p> </p><p>The removal of demons/devils, and the basic movement away from Medieval Christian and Occult elements IMO was part of a general trend away from historical/mythological and towards more fantasy/sci-fi/Disney. IMO it started in 1e with Dragonlance, so it wasn't a 2e thing per-se, but 2e was a major rules revision and I think it coincided with this new culture change. More He-Man and less Conan. Seems to me like in the early days of DnD, the audience was conceived of as college or older, and with 2e it was younger. The nudity in the early rulebooks I think is the most obvious example that takes the least analysis, but not the only example of this change. The only way a "bohemian earspoon" would ever be mentioned in a new rulebook would be as an homage to 1e - the new style is axe-heads 50 times too big for the haft, dire flails, and other implausible and cartoonish elements.</p><p> </p><p>So my negative feeling about 2e has as much to do with the culture as the rules.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4594507, member: 30001"] My least favorite 2e element were priest spell spheres. Neat idea, but horrible execution. The basically took the spell lists from 1e and just ported them without seemingly any review of power or theme. Nature spells, like reflecting pool, became merged with other redundant divination spells, for example. The removal of demons/devils, and the basic movement away from Medieval Christian and Occult elements IMO was part of a general trend away from historical/mythological and towards more fantasy/sci-fi/Disney. IMO it started in 1e with Dragonlance, so it wasn't a 2e thing per-se, but 2e was a major rules revision and I think it coincided with this new culture change. More He-Man and less Conan. Seems to me like in the early days of DnD, the audience was conceived of as college or older, and with 2e it was younger. The nudity in the early rulebooks I think is the most obvious example that takes the least analysis, but not the only example of this change. The only way a "bohemian earspoon" would ever be mentioned in a new rulebook would be as an homage to 1e - the new style is axe-heads 50 times too big for the haft, dire flails, and other implausible and cartoonish elements. So my negative feeling about 2e has as much to do with the culture as the rules. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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