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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="Greg K" data-source="post: 4594690" data-attributes="member: 5038"><p>Same here. I prefer most of the mechanical changes of 3e (many of which were in my feedback to the pre-3e questionaire). However, I disliked the whole "whole back to the dungeon", how both clerics and wizard specialists were handled, and the heavy focus on prestige classes.</p><p></p><p></p><p>Despite my love for the streamlined mechanics of 3e, 2e had a lot going for it in. I liked the settings and would have preferred the following elements had been carried over: specialty priests, the changes to wizards specialists from later supplements, the concept of kits (which, imo, would have been handled better under 3e mechanics), weapon groups, the PO: Combat and Tactics: Critical resolution, and many of the mechanics from PO: Spells and Power.</p><p></p><p>That all said, the 2e changes did not go far enough for me to stay. It still suffered from many of the clunky patchwork elements that I already disliked in 1e. 2e simply delayed my leaving ADND for other fantasy games like Fantasy Hero, GURPS, Rolemaster and some Ars Magica.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4594690, member: 5038"] Same here. I prefer most of the mechanical changes of 3e (many of which were in my feedback to the pre-3e questionaire). However, I disliked the whole "whole back to the dungeon", how both clerics and wizard specialists were handled, and the heavy focus on prestige classes. Despite my love for the streamlined mechanics of 3e, 2e had a lot going for it in. I liked the settings and would have preferred the following elements had been carried over: specialty priests, the changes to wizards specialists from later supplements, the concept of kits (which, imo, would have been handled better under 3e mechanics), weapon groups, the PO: Combat and Tactics: Critical resolution, and many of the mechanics from PO: Spells and Power. That all said, the 2e changes did not go far enough for me to stay. It still suffered from many of the clunky patchwork elements that I already disliked in 1e. 2e simply delayed my leaving ADND for other fantasy games like Fantasy Hero, GURPS, Rolemaster and some Ars Magica. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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