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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="kenmarable" data-source="post: 4595035" data-attributes="member: 40359"><p>Overall, I really enjoyed 2e as a system, much more than 1e (which I enjoyed much more than Basic/Expert/etc. D&D). If I were to play an older system, I would definitely be more interested in 2e than 1e. However, I felt that 3e was such an vast improvement that I would not really be interested in going back to either. No real hate for 2e, just if there's something better, why go back?</p><p></p><p></p><p>This is actually something I miss about 2e and I never realized it until I started reading some of the old adventures - especially some of the old Planescape ones. (Ah, will we ever see the likes of "Dead Gods" again?) 3e and 4e have become much more about mechanical balance - which is a good thing, of course, but some products feel like they have veered too far away from enabling free-form storytelling. In 2e you could have some crazy idea in an adventure - but with 3e it always felt like you needed to make sure there were stats for everything. Of course, I can still do whatever I like with my home game, but reading RPG books - ESPECIALLY adventures - just isn't the same as it was in 2e. </p><p></p><p></p><p>I'm sure I'm in the minority here, but personally I think "baatezu, tanar'ri, and aasimon" are FAR more interesting that lame old "devils, demons, and angels". "That evil monster is a 'demon'? Gee, where'd you think that name up?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Growing up with RPGs, I never had a problem with THAC0. However, every single new player we ever introduced got really confused with THAC0. I think it didn't help that for a bunch of your rolls you wanted to roll high, and others you wanted to roll low. I remember being elated with 3.0 when they made the obvious choice that "roll high" was always good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All of my wife's 2e sheets have little arrows she drew next to numbers to tell her whether to roll high or low.</p><p></p><p></p><p>Here here! I wish there was a business plan that would allow WotC to have <strong>long term</strong> support for several settings. Even with the massive d20 boom, Eberron was the only setting that came close to catching my interest as much as Planescape and Dark Sun. I love third party publishers, but only Oathbound could have been up there as well, but with so much of the world left undetailed, it didn't stand a chance. No other setting from any publisher in the d20/3.x era caught my interest at all as being interesting and unique - just more pseudo-medieval European variations. For us, Forgotten Realms fell into that niche, and nothing since really set itself apart enough to replace it as our "Generic Fantasy Setting of Choice". </p><p></p><p>Crappit, this thread is making me too nostalgic! Although I love the 3.5 ruleset the mostest (sorry 4e), I really miss the 2e campaign settings and adventures.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4595035, member: 40359"] Overall, I really enjoyed 2e as a system, much more than 1e (which I enjoyed much more than Basic/Expert/etc. D&D). If I were to play an older system, I would definitely be more interested in 2e than 1e. However, I felt that 3e was such an vast improvement that I would not really be interested in going back to either. No real hate for 2e, just if there's something better, why go back? This is actually something I miss about 2e and I never realized it until I started reading some of the old adventures - especially some of the old Planescape ones. (Ah, will we ever see the likes of "Dead Gods" again?) 3e and 4e have become much more about mechanical balance - which is a good thing, of course, but some products feel like they have veered too far away from enabling free-form storytelling. In 2e you could have some crazy idea in an adventure - but with 3e it always felt like you needed to make sure there were stats for everything. Of course, I can still do whatever I like with my home game, but reading RPG books - ESPECIALLY adventures - just isn't the same as it was in 2e. I'm sure I'm in the minority here, but personally I think "baatezu, tanar'ri, and aasimon" are FAR more interesting that lame old "devils, demons, and angels". "That evil monster is a 'demon'? Gee, where'd you think that name up?" ;) Growing up with RPGs, I never had a problem with THAC0. However, every single new player we ever introduced got really confused with THAC0. I think it didn't help that for a bunch of your rolls you wanted to roll high, and others you wanted to roll low. I remember being elated with 3.0 when they made the obvious choice that "roll high" was always good. :) All of my wife's 2e sheets have little arrows she drew next to numbers to tell her whether to roll high or low. Here here! I wish there was a business plan that would allow WotC to have [b]long term[/b] support for several settings. Even with the massive d20 boom, Eberron was the only setting that came close to catching my interest as much as Planescape and Dark Sun. I love third party publishers, but only Oathbound could have been up there as well, but with so much of the world left undetailed, it didn't stand a chance. No other setting from any publisher in the d20/3.x era caught my interest at all as being interesting and unique - just more pseudo-medieval European variations. For us, Forgotten Realms fell into that niche, and nothing since really set itself apart enough to replace it as our "Generic Fantasy Setting of Choice". Crappit, this thread is making me too nostalgic! Although I love the 3.5 ruleset the mostest (sorry 4e), I really miss the 2e campaign settings and adventures. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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