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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="justanobody" data-source="post: 4595353" data-attributes="member: 70778"><p>I don't get that bit either and my response to it is...so? Sometimes you want high numbers other times you want low. What's the problem?</p><p></p><p>You want interest rates to be high when you have money witting in the bank and making the interest for you, but do you want them high or low when you are making payments on a loan?</p><p></p><p>So yeah, sometimes low numbers are good and sometimes high numbers are good. Its just how the world works. I think some players I met just couldn't accept it with AC and such because it didn't fit their mold of the real world, I know one couldn't and preferred to watch people play any D&D, than playing himself because he just couldn't "get it". So it may be acceptance of how it is for THAC0 negative AC being better, and 5 saves/etc that have different system.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4595353, member: 70778"] I don't get that bit either and my response to it is...so? Sometimes you want high numbers other times you want low. What's the problem? You want interest rates to be high when you have money witting in the bank and making the interest for you, but do you want them high or low when you are making payments on a loan? So yeah, sometimes low numbers are good and sometimes high numbers are good. Its just how the world works. I think some players I met just couldn't accept it with AC and such because it didn't fit their mold of the real world, I know one couldn't and preferred to watch people play any D&D, than playing himself because he just couldn't "get it". So it may be acceptance of how it is for THAC0 negative AC being better, and 5 saves/etc that have different system. [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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