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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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<blockquote data-quote="Spatula" data-source="post: 4600176" data-attributes="member: 2198"><p>That's not how I recall it at all, but like a lot of people I drifted away from D&D in the 90's. By the time 3e came out, TSR had pissed off the online community and then had ceased to exist, 2e was dead as a product line, and a good chunk of the RPG world was playing other games. So WotC didn't need to manufacture any anti-2e sentiment - people didn't care about 2e anymore. All they had to do was showcase the changes they were making (everything based off a simple d20 roll-high subsystem, etc.), which they did in Dragon (and which enthusists compiled on websites like the original EN World), and that was enough to bring people like me back.</p><p></p><p>Now when 2e first came out, I thought it was great, and bought TSR's strenuous marketing effort to create antipathy for 1e hook, line, and sinker. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The problem 2e faced later on in its life is that there was just an amazing number of cool RPGs out in the 90's, and D&D was tired & old in comparison (as everyone had been playing it for 10 years or more at that point).</p></blockquote><p></p>
[QUOTE="Spatula, post: 4600176, member: 2198"] That's not how I recall it at all, but like a lot of people I drifted away from D&D in the 90's. By the time 3e came out, TSR had pissed off the online community and then had ceased to exist, 2e was dead as a product line, and a good chunk of the RPG world was playing other games. So WotC didn't need to manufacture any anti-2e sentiment - people didn't care about 2e anymore. All they had to do was showcase the changes they were making (everything based off a simple d20 roll-high subsystem, etc.), which they did in Dragon (and which enthusists compiled on websites like the original EN World), and that was enough to bring people like me back. Now when 2e first came out, I thought it was great, and bought TSR's strenuous marketing effort to create antipathy for 1e hook, line, and sinker. :) The problem 2e faced later on in its life is that there was just an amazing number of cool RPGs out in the 90's, and D&D was tired & old in comparison (as everyone had been playing it for 10 years or more at that point). [/QUOTE]
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What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?
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