Heres the thing- I remember a recent thread about someone asking what to get for Eberron. People recommended the core book, said Five Nations had some useful write ups and Explorers Handbook was just cool.
But there was some talk of the mechanics in Magic of Eberron being busted and now I've got the book, I'm not entirely sure what they were on about.
The different types of magic seem like logical extensions to the previous stuff and while not particarly a 'break-out' product, I didnt think it was that bad a book.
What am I missing about Magic of Eberron?
SJE
But there was some talk of the mechanics in Magic of Eberron being busted and now I've got the book, I'm not entirely sure what they were on about.
The different types of magic seem like logical extensions to the previous stuff and while not particarly a 'break-out' product, I didnt think it was that bad a book.
What am I missing about Magic of Eberron?
SJE