J.Quondam
CR 1/8
Every group needs one of those players who gets bored easily and says 'Screw it, I bash down the door' as soon as the conversation drags on too long.
(skip to 1:08 if it doesn't already.)
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Every group needs one of those players who gets bored easily and says 'Screw it, I bash down the door' as soon as the conversation drags on too long.
Speaking of wasting time at doors and whatnot ... if PCs are taking too long checking out things like doors, it's the DM's fault IMHO. If you're using "contact poison" that somehow penetrates any glove while simultaneously never drying out or leaving any trace that no one has ever used the doorknob then you shouldn't be surprised if players waste time asking 20 questions about every door.
I may have to steal that at some point. Ancient temples with functioning traps (sorry Indiana Jones, Tomb Raider, etc.) have always struck me as a bit silly.Once, when my players were exploring an ancient temple, they triggered a fiendish blade trap....which immediately collapsed harmlessly into flakes of rust and rotten wood, because nobody had maintained it for centuries.![]()
A wise adventuring party will always ask around town to see if they can figure out if the bbeg shelled out the extra gp for extended warranties on their traps.I may have to steal that at some point. Ancient temples with functioning traps (sorry Indiana Jones, Tomb Raider, etc.) have always struck me as a bit silly.![]()
Yeah, those lifetime warranties sound good, but that fine print will get you every time. Darn clauses on everything! Not responsible for damage caused by adventurers is the worst!A wise adventuring party will always ask around town to see if they can figure out if the bbeg shelled out the extra gp for extended warranties on their traps.