What We Lose When We Eliminate Controversial Content

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Imaro

Legend
It is very interesting from a sociological standpoint how the current cultural norm (some call it Cancel Culture) has so many echoes of the puritanical right in their practices and tactics. I know I am digressing from the discussion, but I actually kind of find it fascinating.

It wasn't that long ago when the puritanical right was mocked for their attempts to ban and censor books, where people told them, "If you don't like it, don't buy it/read it/listen to it/watch it."
Or... it's an overdue correction (possibly over-correction though I remain unconvinced at this point and time) to a power imbalance that has existed for far too long.
 

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Or... it's an overdue correction (possibly over-correction though I remain unconvinced at this point and time) to a power imbalance that has existed for far too long.
That's a very fair observation, though I too remain unconvinced.

I still find it very fascinating, though.
 

It is very interesting from a sociological standpoint how the current cultural norm has so many echoes of the puritanical right in their practices and tactics. I know I am digressing from the discussion, but I actually kind of find it fascinating.

It wasn't that long ago when the puritanical right was mocked for their attempts to ban and censor books, where people told them, "If you don't like it, don't buy it/read it/listen to it/watch it."

I find this to miss what is really going on: it's not that you can't use these things, but rather that RPG books tend not to delve into these subjects in satisfying ways and tend to use them in ways that are largely shallow and cheapen them.

As an example, no one is saying you can't write an RPG with, say, sexual assault in it, but you'd be subjected to a higher level of scrutiny for it. What's happening is that people are doing it to more things because the community is becoming more inclusive and certain things that may have been more acceptable when the community was more homogenous are being looked at differently now.
 

mythago

Hero
Answering the thread's question - I think eliminating something like slavery within a game that draws its inspiration from a period of humanity's history where slavery existed, would likely influence our storytelling and world-building to lose an aspect of gravitas and authenticity. That is how I feel.

Why?

We "eliminate" things from history all the time in creating games - including unpleasant things or things we don't find interesting. And we create new things in our games all the time that never existed in the real world.
 

mythago

Hero
As an example, no one is saying you can't write an RPG with, say, sexual assault in it

On the contrary, there are indeed people who say this! But it's interesting to see when it's considered "okay" to include sexual assault as a topic in games. You don't, for example, see many RPGs set in classical Greece or Rome that feature sex between adult men and boys as part of the setting, even though 1) this is historically accurate and 2) we, today, would understand this as sexual assault.

A lot of these "controversial" topics seem to be OK only when they're "controversies" that stay in their lane, so to speak. I can imagine how well an RPG based on The Power would be received.
 

MGibster

Legend
On the contrary, there are indeed people who say this! But it's interesting to see when it's considered "okay" to include sexual assault as a topic in games. You don't, for example, see many RPGs set in classical Greece or Rome that feature sex between adult men and boys as part of the setting, even though 1) this is historically accurate and 2) we, today, would understand this as sexual assault.
You're not kidding. Or whatever the various abuses suffered by Spartan children? Imagine an adventure where some young Spartans head out to murder some Helots for the crime of being good at something mundane like farming or poetry.
 

Faolyn

(she/her)
I want to be clear here, I'm not talking about what's going on at an individual table. I'm thinking of books produced for a mass market.
So was I. I don't care about what you do at your own table, unless I was also playing at that table. Which I'm not.

And for those who produce such books, it's not their responsibility to ensure every reader is safely ensconced in their zone of comfort.
Are they required to? No. But it's also a good business practice when it comes to something with mass-market appeal aimed at a kids-and-up crowd.

And if someone is prone to being triggered, it's their responsibility to figure out how to best deal with whatever it is that triggers them because none of us can depend on the whole world to cater to our wants and desires. I used to game with someone with a fairly severe case of arachnophobia and when I found out I just didn't use spiders. It doesn't follow though that any game product with spiders shouldn't exist because it might trigger someone.
There's also a difference between spiders and things like rape, abuse, torture, and slavery. Spiders, for one,

If I'm making food for someone I know is allergic to something I'm going to avoid those allergens. But despite the fact that people with severe allergies to shellfish and peanuts are out there, I can still go to a restaurant and order some Thai peanut shrimp.
But if you're selling food, and you know there are allergens in there and you don't list them...?
 


Micah Sweet

Level Up & OSR Enthusiast
So was I. I don't care about what you do at your own table, unless I was also playing at that table. Which I'm not.


Are they required to? No. But it's also a good business practice when it comes to something with mass-market appeal aimed at a kids-and-up crowd.


There's also a difference between spiders and things like rape, abuse, torture, and slavery. Spiders, for one,


But if you're selling food, and you know there are allergens in there and you don't list them...?
Then list them. Make a warning label. That's a great idea.
 


My understanding is that trigger warnings, in terms of helping people avoid reminders of trauma, are at best superfluous and at worst actually increase anxiety and negative emotional associations. Or at least, that's what I've gathered from reading up on several recent studies investigating them:

I remember, way back when in ancient times (i.e. the 1980's), when they started putting warning labels on albums with "questionable content." I know that myself and my circle of friends would almost always buy an album if it had one of those stickers on it.
 

Why?

We "eliminate" things from history all the time in creating games - including unpleasant things or things we don't find interesting. And we create new things in our games all the time that never existed in the real world.
I'm not sure what more there is for me to answer. I've explained why I like what I like and even elaborated further on a few other real topics (controversial or otherwise) that I enjoy inputting into my table's games to build stories which seem more weighty and authentic to me and my players. I like where D&D gains its inspiration from - warts and all.

Ser Jorah Mormont in GoT/ASoIaF was an exiled slaver who fled Westeros and here he was in the story helping the many-titled Danaerys free Slavers Bay. That's an awesome character's arc IMO.
Perhaps you can tell me why you don't like it.
 

Faolyn

(she/her)
Answering the thread's question - I think eliminating something like slavery within a game that draws its inspiration from a period of humanity's history where slavery existed, would likely influence our storytelling and world-building to lose an aspect of gravitas and authenticity. That is how I feel.
One aspect of gravitas and authenticity... maybe, if you're actually treating it with the respect it deserves--and by respect, I mean to the actual people who were enslaved and who suffered, both in real life and in the game. And in my experience, most games don't. The game may say that the slavers are Always Evil Kill On Sight, but it still treats the slaves as just a checkpoint. If you freed the slaves, you get this many XP. Maybe. Assuming you're not playing a game where you only get XP for killing people, of course. There's no gravitas there, no meaning, and certainly no authenticity. You free the slaves, no biggie, everyone lives happily ever after, while ignoring all the effects that slavery has on both the slaves and the society. How many games actually deal with that? Very few of them do. D&D doesn't. Of the games I own and have read, only Spire does, because the entire game is about how broken, desperate, and ruthless the drow are because of how the aelfir have enslaved and abused them. You play as a drow fighting back against your slavers. But most games? Not so much.

Also, you mention "a period of humanity's history" while ignoring that, unless you are playing a historical game in actual earth, this isn't humanity's history--and in most games, you have plenty of nonhumans who, according to most gamers, shouldn't act like humans with masks on anyway. If you actually care about the worldbuilding, then make a world that doesn't rely on being just like Earth.

Finally, if you lose an aspect of gravitas and authenticity, then OK. You lost one. But there are plenty of others out there without resorting to slavery.
 



MGibster

Legend
Are they required to? No. But it's also a good business practice when it comes to something with mass-market appeal aimed at a kids-and-up crowd.
Is it? Because D&D has experienced a meteoric rise in popularity that hasn't been seen since the 1980s, all the while it has contained some problematic elements. Do you think getting rid of these elements will see an improvement in sales? I doubt it, but I can't be absolutely sure.

There's also a difference between spiders and things like rape, abuse, torture, and slavery. Spiders, for one,

We were talking about triggering elements. But in Curse of Strahd, the titular villain is an abuser who delights in torturing others, has thralls (slaves), and is a rapist who is trying to force a young woman to marry him. It contains many problematic and potentially triggering elements and it's considered one of the better adventures released for 5th edition.
 
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billd91

Not your screen monkey (he/him)
Ser Jorah Mormont in GoT/ASoIaF was an exiled slaver who fled Westeros and here he was in the story helping the many-titled Danaerys free Slavers Bay. That's an awesome character's arc IMO.
Perhaps you can tell me why you don't like it.
Personally, I'm not bothered by it. But then, the last time any ancestor of mine was likely to be enslaved was over 1000 years ago.

That said, if someone were to see a sleazy man who enslaved people to keep access to sex and who hardly seems to have learned his lesson since he's still ruled by his desire to get into a hot girl's pants as problematic? That's up to them. Particularly when, apparently, tens of thousands of enslaved brown people are helpless to improve their lot until a single hot white chick comes along? Yeah, I can totally imagine a perspective that may not appreciate it as you do.
 

MGibster

Legend
But if you're selling food, and you know there are allergens in there and you don't list them...?
If you go to a restaurant in the United States, they don't list the allergens on every dish. They might have something on the menu that says, "Hey, we sometimes cook with peanuts and cross contaimination is a possibility," but not for each dish. If you have allergies, it's your reponsibility to make sure you don't ingest something you shouldn't.
 

mythago

Hero
I think there's a large difference between a content warning, and 'trigger warnings'. One is generally seen as a 'hey this content will upset your parents' the other comes off most of the time like vegan's did in the late 90's.

Is there, or is it just that the label is a cultural signal about how we feel regarding the use of that label? I mean, let's conjugate:
I thoughtfully include advance signposts on my games so that players can make informed decisions.
You put content warnings on your games to give people a heads up.
She uses trigger warnings.

I'm not sure what more there is for me to answer. I've explained why I like what I like and even elaborated further on a few other real topics (controversial or otherwise) that I enjoy inputting into my table's games to build stories which seem more weighty and authentic to me and my players. I like where D&D gains its inspiration from - warts and all.

Ser Jorah Mormont in GoT/ASoIaF was an exiled slaver who fled Westeros and here he was in the story helping the many-titled Danaerys free Slavers Bay. That's an awesome character's arc IMO.
Perhaps you can tell me why you don't like it.

I think you're talking past me a bit. The issue isn't "should anyone have slavery in their game, y/n" - it's the claim that certain "controversial" elements should be included in games, because 1) history and 2) if you don't, your games are inherently going to be worse and more limited.

And as to those arguments, 1) c'mon - we all pick and choose what "history" and what "controversial" elements we do or don't use, and 2) that's a failure of imagination.

Indeed, you can tell a lot of cool stories in a game world that has slavery. You can also tell a lot of cool stories without it, and you can tell cool stories that wouldn't be possible in a game world that has slavery - especially when it's the hereditary skin-color/ethnicity version of slavery that we in the West tend to attach to that term.

Let me give an example here: the manga Ooku is based in an alternate version of Edo-era Japan, where a pox that only affects young boys results in an adult population that is only 25% male. As a result, the real, 'historical' sexism and rigid gender divisions of Edo-era Japan don't exist, and the emperor of Japan is female. It tells complex, absorbing stories about the politics and court intrigue of such an alternate Japan. Getting rid of the "controversial" element of historical sexism doesn't make Ooku poorer; it opens up a whole different set of stories that wouldn't be possible otherwise.
 
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Micah Sweet

Level Up & OSR Enthusiast
Personally, I'm not bothered by it. But then, the last time any ancestor of mine was likely to be enslaved was over 1000 years ago.

That said, if someone were to see a sleazy man who enslaved people to keep access to sex and who hardly seems to have learned his lesson since he's still ruled by his desire to get into a hot girl's pants as problematic? That's up to them. Particularly when, apparently, tens of thousands of enslaved brown people are helpless to improve their lot until a single hot white chick comes along? Yeah, I can totally imagine a perspective that may not appreciate it as you do.
But does that mean it shouldn't have been made, and it's ok to give the people who made it and the people who like it a hard time, to the point of impuning their character?
 

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