In The Gift, the first module of the intro trilogy to my Kaidan setting of Japanese Horror (PFRPG), I included that local markets didn't serve foreigners, and they were forced to shop where the oppressed caste of Japanese culture shopped (Kaidan included social castes as well). Because Kaidan under the control of the Shogun followed the same precepts that feudal Japan, at least during the Tokugawa Era, did as a closed state, and foreigners were allowed to be only on the foreigner's island (very much like Nagasaki Japan was during that period). The PCs require special permission to enter the rest of the state.
I did get some flack from some communities because I chose to emulate Japanese history in the creation of Kaidan in that way. It was a design choice, and I don't regret doing that. It wasn't an issue carried across the entire setting. It was only mentioned in that single adventure, the pregen PCs were foreigners. While the setting isn't truly based on history (Kaidan is not Japan). The Japanese being somewhat xenophobic was due to Shogunate decree, it was the same for Kaidan in my development.
Thank you @gamerprinter
. This is exactly the kind of thing we should be discussing.
So much of this thread, like most of the others, focuses on hypotheticals. The problem with that is, you can craft a hypothetical to support any argument. The other issue is that people seem to want a solid answer here which will fit all situations. Let's be honest, that's not going to happen. These things are messy, emotional, and just because someone comes down one way on one thing in no way predicts how they will come down on something else.
But here, we have a solid example that we can actually discuss. Now, to me, there are a few really salient points here:
1. While the setting is not a "historical Japan", it is, strongly tied to Japan, I believe. So, it does make sense, in order to invoke the feeling of Japan at that point in time, to use this. There's a solid, logical reason for doing so.
2. This is not (and please correct me if I'm wrong" an "Oriental Adventures" setting where a bunch of different cultures are being mashed together, correct? So, again, if we're crafting a setting which is grounded in a specific place and time, it does make sense.
3. It is also limited to a specific product, which does make it somewhat different from, say, slavery, which is spread across multiple products for many, many years.
If I may ask, @gamerprinter
, what were the specific concerns about the module? Or, were there specific concerns, or, more just general, "Well this kinda sucks" sort of thing? On a personal level, I wouldn't have any problem with this to be honest. And, as a few additional questions, do you think these concerns hurt future sales? Did you feel you were being attacked for doing this?