doctorbadwolf
Heretic of The Seventh Circle
There is, but I don’t know that it’s gonna be easy to have it hereI think there's a really interesting conversation to be had about what 'safe' means in this context.
There is, but I don’t know that it’s gonna be easy to have it hereI think there's a really interesting conversation to be had about what 'safe' means in this context.
No, and I wasn't really suggesting that we do. All I'll say is that safe is way over rated. Kids like scary, they like transgressive. Safe? Not so much. That's obviously different that safe in terms of groups, which is important.There is, but I don’t know that it’s gonna be easy to have it here
The wonderful flipside of this is that a game can be run in any genre or time period and we are free to include, not include, flip, or transgress against any of the cultural norms. Lots of games, for example, explicitly call out and elide elements of patriarchy and sexual politics from games set in the Victorian period. This is part of why TTRPGs are awesome.I agree with @MGibster, context is important. I dont need x element to run a heroic or dramatic game. If I run a historic game where the backdrop included slavery I won't shy away from that - and neither would my players want me to. They'd want an authentic backdrop. Same way if we'd ever play DS - we'd want to engage with the setting as was originally written.
We don't need to include x element in every storyline or campaign only if its important to the story or setting. Context matters.
The only thing that is important to our table is that we have the freedom to include it (whatever it is) should we want to.
Very true. The problem is I can't even get through the standard time period ideas I have nevermind the flipped or transgressive genres.The wonderful flipside of this is that a game can be run in any genre or time period and we are free to include, not include, flip, or transgress against any of the cultural norms. Lots of games, for example, explicitly call out and elide elements of patriarchy and sexual politics from games set in the Victorian period. This is part of why TTRPGs are awesome.
Well that does sound complicated! I was talking about more subtle transgressions, not whole genres. Lots of interesting stuff can happen, for example, when you start poking at social roles in the Victorian period an opening that up to some other interpretations.Very true. The problem is I can't even get through the standard time period ideas I have nevermind the flipped or transgressive genres.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.