HectorsNemesis
Explorer
Look at the flowers Lizzie.The series includes sexual assault, forced labor, racial epithets, and eating disorders. So it's probably safe.
Look at the flowers Lizzie.The series includes sexual assault, forced labor, racial epithets, and eating disorders. So it's probably safe.
Heh. I’ve only played one Dark Sun campaign.
Slavery afaik wasn’t mentioned at all. It certainly did t stand out if it was mentioned.
Look at the flowers Lizzie.
I get it. We just fundamentally disagree on the best course of action here. The problem isn't with the game it's with the people. Go ahead and change the setting or the rules, but it's not going to change the toxic behavior. They'll just find some other way to be toxic.You possibly missed my point.
The people are toxic. The game doesn't have to include information that would help to bolster that toxicity.
As a DM, I'd put on my big boy pants and make some decisions. In this particular case, that decision would be not to run the game. There are plenty of other games for me to choose from where I don't have to worry about contents I don't particularly care for. Hell, I love Shadowrun but there's just one teeny tiny part of the game that means I'll never run it. The rules. Like all of them.You, as the DM, don't really want to get into slavery. You like everything else about Dark Sun but not that. What do you say to this PC, then? "No, I don't want that in my game"? But it's literally part of the game and is treated no differently than than buying and selling steeds or weapons, according to the game itself. Or at least is treated no differently than buying poison (which D&D traditionally has decided is an evil act, yet poison has probably always had a gold piece value.)
As I mentioned earlier, we fundamentally disagree and further communication is unlikely to result in a consensus. The premises of your argument are false and therefore they do not effectively support your conclusion. At least that's how I see it, I understand you disagree. A game is not flawed because toxic players might use it as an opportunity to be jerks. A game is not flawed because it comtains elements I don't personally want to deal with.But Dark Sun wouldn't be Dark Sun without slavery in it. Which means it's not rando toxic players that would be messing everything up; it's the game itself.
This is why the X-card, specifically, is so beneficial, though.
You don't have to "shape" stuff beforehand and try and anticipate every possible situation. And it's less disruptive to the game than you having to leave. It also makes people feel less bad.
I think a lot of people "skeptical" of it just don't really understand it, or are put off by what they misperceive as "woke" language or the like. I mean, you can get more detailed descriptions, but the principle is simple.
1. There's a card with an X on it on the table.
2. If you're upset by what's going on, you tap the card.
3. At this point, you can explain if you want, and most people do, but you're not required - it's usually best to indicate the topic/incident causing it at least though, if it's anything but obvious.
4. The DM works out what to do - usually with some discussion with the player who tapped it - if it's a situation, that in-fiction is occurring, maybe you skip to past it. If it's a description of something, you stop the description, and so on.
Oh, yeah. I forgot about the child killing.Look at the flowers Lizzie.
Perhaps play your version of Dark Sun at your table without slavery in it then?You possibly missed my point.
The people are toxic. The game doesn't have to include information that would help to bolster that toxicity.
Dark Sun has slavery. Some people here are saying that slavery is needed for that setting to work, that it falls apart and wouldn't be Dark Sun without the slavery. Let's say that's true. No slavery = Not Dark Sun.
So you get a player that wants to buy and sell slaves, or turn captured enemies into slaves. Maybe this player is a bigoted person in real life. Maybe they have a fetish. Maybe they just get really into whatever setting they're playing in and want to roleplay accurately. Maybe they don't care because the slaves are just NPCs who probably don't even have names and it's no different in the long run than killing them and taking their stuff. The motive doesn't matter at the moment.
You, as the DM, don't really want to get into slavery. You like everything else about Dark Sun but not that. What do you say to this PC, then? "No, I don't want that in my game"? But it's literally part of the game and is treated no differently than than buying and selling steeds or weapons, according to the game itself. Or at least is treated no differently than buying poison (which D&D traditionally has decided is an evil act, yet poison has probably always had a gold piece value.)
If you, the DM, choose to make a big deal about it, you're messing with this setting that "has" to have slaves in it, and you're messing with the player's ability to play their character. If you remove slavery from the game because you don't like it, then you are, according to many people, playing something other than Dark Sun.
This isn't like having a toxic player who wants to, say, rape an NPC or even a PC, because no D&D settings have rape as an integral part of them. Probably no games whatsoever have rape as a central part--except for FATAL, of course. Probably any game that does have rape in it has it as a relatively minor part that could be very easily removed without changing the game at all. (If there are any non-FATAL games that have rape as an integral part, let me know so I can definitely avoid them.)
But Dark Sun wouldn't be Dark Sun without slavery in it. Which means it's not rando toxic players that would be messing everything up; it's the game itself.
That... completely ignores the entire point.Perhaps play your version of Dark Sun at your table without slavery in it then?
Dark Sun is the Sword'n'Sandal, Rome/Sparta-esque setting. Slavery is part of that genre, and removing it makes it less like the thing it's supposed to be.That... completely ignores the entire point.
I get you don't like removing things from games, even if they're really bad things. But doesn't Dark Sun have enough cool stuff in it without including slavery?
There have been people on other Dark Sun threads who have literally said that you don't need a psionic system or even psionic archetypes for Dark Sun, because you can just reskin sorcerers. And yet it's slavery that's the thing the setting can't do without.
I mean, what does that say about the setting? "Ravenloft is the horror setting, Dragonlance is the epic fantasy setting, Forgotten Realms is the high magic setting, Eberron is the techmagic-and-politics setting, Dark Sun is the slavery setting."
That ain't a good look.
I agree - it's extreme wide-scale societal oppression it needs, not chattel slavery specifically.But doesn't Dark Sun have enough cool stuff in it without including slavery?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.