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What will Masterplan be after the C&D?
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<blockquote data-quote="Kurtomatic" data-source="post: 5187595" data-attributes="member: 85486"><p>Intentionally conflating the very distinct data management strategies of iPlay4e and Masterplan is severely misguided, in my opinion. Data storage is data storage? One strategy permits casual sharing of proprietary data, the other does not.</p><p></p><p>I haven't used iPlay4e in a few weeks, but as far as I am aware it <em>reads </em>(not stores) data from CB character files (which are freely distributable and contain no proprietary data) and writes a copy of them, as well as your personal game data, to Google's cloud data service. I seriously doubt iPlay4e is writing Compendium data to anything but memory, or pulling data off the DDI API on anything other than an incidental basis. This is not even remotely similar to having a large, API harvested dataset written to persistent storage on the local machine.</p><p></p><p>I very much understand the appeal of Masterplan's previous approach to the DDI API; it allows a lot of functionality and performance that would be awkward or perhaps unfeasible otherwise. If the author can find a way to game the usage terms and maintain existing functionality, then bravo! Here's hoping this doesn't neuter the valuable features already deveoped! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 5187595, member: 85486"] Intentionally conflating the very distinct data management strategies of iPlay4e and Masterplan is severely misguided, in my opinion. Data storage is data storage? One strategy permits casual sharing of proprietary data, the other does not. I haven't used iPlay4e in a few weeks, but as far as I am aware it [I]reads [/I](not stores) data from CB character files (which are freely distributable and contain no proprietary data) and writes a copy of them, as well as your personal game data, to Google's cloud data service. I seriously doubt iPlay4e is writing Compendium data to anything but memory, or pulling data off the DDI API on anything other than an incidental basis. This is not even remotely similar to having a large, API harvested dataset written to persistent storage on the local machine. I very much understand the appeal of Masterplan's previous approach to the DDI API; it allows a lot of functionality and performance that would be awkward or perhaps unfeasible otherwise. If the author can find a way to game the usage terms and maintain existing functionality, then bravo! Here's hoping this doesn't neuter the valuable features already deveoped! :cool: [/QUOTE]
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