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D&D Older Editions
What will we miss from 3.5E?
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<blockquote data-quote="Waylander" data-source="post: 3741272" data-attributes="member: 608"><p>It may be just the style of play we have but the complexity of character generation has never really been a problem for players as we tend to start new characters of at low levels (1-3) and then they grow from there. Levelling up has never been an issue since each class only gains a managable amount of new stuff.</p><p></p><p>So the simplification of the feat, skill system, etc. <em>may</em> mean that our players miss the granularity of having very specific abilities about their characters.</p><p></p><p>Don't get me wrong, as the person who is usual the DM I'd prefer a simplified approach to generating characters of all levels for the DM but i think something along those lines should be easily doable with 3.xE (beyond just using the stats in the DMG).</p></blockquote><p></p>
[QUOTE="Waylander, post: 3741272, member: 608"] It may be just the style of play we have but the complexity of character generation has never really been a problem for players as we tend to start new characters of at low levels (1-3) and then they grow from there. Levelling up has never been an issue since each class only gains a managable amount of new stuff. So the simplification of the feat, skill system, etc. [I]may[/I] mean that our players miss the granularity of having very specific abilities about their characters. Don't get me wrong, as the person who is usual the DM I'd prefer a simplified approach to generating characters of all levels for the DM but i think something along those lines should be easily doable with 3.xE (beyond just using the stats in the DMG). [/QUOTE]
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What will we miss from 3.5E?
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