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What will your first 4E campaign look like?
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<blockquote data-quote="Nightchilde-2" data-source="post: 4040910" data-attributes="member: 4109"><p>The game world I plan to run in is the remains of an ancient world. It was approached by the being known as Atropus and destroyed. Only by the magic of the most learned gith (yanki or erzai..I haven't decided) magicians was a continent ruled by dragonborn and tieflings able to be ripped out of the world and flung into the Astral Sea. </p><p></p><p>Renaming the continent Haven, the remaining gith set about travelling to other worlds destroyed by Atropus, saving those they can and sailing them through the Astral Sea to Haven. Among those first refugees were several tribes of elves and orcs, who have now existed so long on Haven as to be considered part of the indiginous population.</p><p></p><p>The gith continued to bring in new races. With the exception of the orcs and elves (who lived rather nomadic, tribal existances), many of the refugees settled in the eastern end of the continent, building over the old dragonborn and tiefling ruins. Now, manifest destiny has reared its head and adventurers set out, usually from the western-most civilized city of Gateway, to conquer this dark frontier and reclaim the ancient dragonborn and tiefling ruins. Meanwhile, back East, a civil war is brewing...</p><p></p><p>So, yeah, basically it's D&D meets a spaghetti western with elves and orcs taking the place of Native American tribes. There are a few civilizations here and there out west, but they're mostly lawless places beyond the reach of the Eastern Kingdom.</p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 4040910, member: 4109"] The game world I plan to run in is the remains of an ancient world. It was approached by the being known as Atropus and destroyed. Only by the magic of the most learned gith (yanki or erzai..I haven't decided) magicians was a continent ruled by dragonborn and tieflings able to be ripped out of the world and flung into the Astral Sea. Renaming the continent Haven, the remaining gith set about travelling to other worlds destroyed by Atropus, saving those they can and sailing them through the Astral Sea to Haven. Among those first refugees were several tribes of elves and orcs, who have now existed so long on Haven as to be considered part of the indiginous population. The gith continued to bring in new races. With the exception of the orcs and elves (who lived rather nomadic, tribal existances), many of the refugees settled in the eastern end of the continent, building over the old dragonborn and tiefling ruins. Now, manifest destiny has reared its head and adventurers set out, usually from the western-most civilized city of Gateway, to conquer this dark frontier and reclaim the ancient dragonborn and tiefling ruins. Meanwhile, back East, a civil war is brewing... So, yeah, basically it's D&D meets a spaghetti western with elves and orcs taking the place of Native American tribes. There are a few civilizations here and there out west, but they're mostly lawless places beyond the reach of the Eastern Kingdom. [/QUOTE]
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