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What will your first 4E campaign look like?
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<blockquote data-quote="WyzardWhately" data-source="post: 4040959" data-attributes="member: 33207"><p>The game starts in a society approximately equal to that of europe in the 1600s - there is some banking and musketry, but no steam-trains. There are great universities where arcane magic and natural philosophy are debated, and complex political maneuvers involving the church, the nobility, the guilds, and the rising merchant class. Or they did once, in the golden age. That ended two years ago.</p><p></p><p>The PCs and perhaps 20,000 other souls are the last remnants of this blossoming empire, as the ravening dead have overwhelmed the rest of the sphere. At first it was just an endless supply of infectious, Romero-style zombies, but new types of undead have arisen. Faster, stronger ones from 28 days later. And finally higher forms, undeath-spewing monstrosities cobbled together from a thousand corpses. None of them are intelligent or directed past the hunger for living flesh, but they're slowly beating down the walls, and there's not enough weapons in the world to kill them all. It's the whole rest of the world out there.</p><p></p><p>The only option left is to leave. The Arch-Professors of the Arcane college have put together a ritual to tear a hole into another world. A clean world, a fresh one, free from the undead scourge. And over the course of three long days, all 20,000 people in the city form a baggage train and take what they can into an uncivilized wilderness. </p><p></p><p>THe adventure really begins here, in a world that has never known empires, kingdoms, steel, stonework, or law. The initial PCs will most likely be humans, tieflings, dwarves, or eladrin. The civilized peoples. The new world will open up some new options - savage lizardfolk that worship the great firebreathing beasts that rule the wilderness here (dragonborn), wood elves that seem to bear some relation to the eladrin of the homeworld, and maybe others.</p><p></p><p>It'll be crazy, resource-poor, everything will be wild, untamed, new, unknown, and dangerous. That seems appropriate to a new edition. The fledgeling colony will need a lot of help to survive, and PCs will have their pick of all kinds of missions. There might even be faint remnants of a precursor civilization, an entirely unknown species that could have left some dungeons behind.</p><p></p><p>I expect it'll run like a combination of the british colonial period and Lost, maybe some Stargate thrown in, along with my own peculiar DM-style of mixed lovecraftian horror and Metal aesthetic.</p></blockquote><p></p>
[QUOTE="WyzardWhately, post: 4040959, member: 33207"] The game starts in a society approximately equal to that of europe in the 1600s - there is some banking and musketry, but no steam-trains. There are great universities where arcane magic and natural philosophy are debated, and complex political maneuvers involving the church, the nobility, the guilds, and the rising merchant class. Or they did once, in the golden age. That ended two years ago. The PCs and perhaps 20,000 other souls are the last remnants of this blossoming empire, as the ravening dead have overwhelmed the rest of the sphere. At first it was just an endless supply of infectious, Romero-style zombies, but new types of undead have arisen. Faster, stronger ones from 28 days later. And finally higher forms, undeath-spewing monstrosities cobbled together from a thousand corpses. None of them are intelligent or directed past the hunger for living flesh, but they're slowly beating down the walls, and there's not enough weapons in the world to kill them all. It's the whole rest of the world out there. The only option left is to leave. The Arch-Professors of the Arcane college have put together a ritual to tear a hole into another world. A clean world, a fresh one, free from the undead scourge. And over the course of three long days, all 20,000 people in the city form a baggage train and take what they can into an uncivilized wilderness. THe adventure really begins here, in a world that has never known empires, kingdoms, steel, stonework, or law. The initial PCs will most likely be humans, tieflings, dwarves, or eladrin. The civilized peoples. The new world will open up some new options - savage lizardfolk that worship the great firebreathing beasts that rule the wilderness here (dragonborn), wood elves that seem to bear some relation to the eladrin of the homeworld, and maybe others. It'll be crazy, resource-poor, everything will be wild, untamed, new, unknown, and dangerous. That seems appropriate to a new edition. The fledgeling colony will need a lot of help to survive, and PCs will have their pick of all kinds of missions. There might even be faint remnants of a precursor civilization, an entirely unknown species that could have left some dungeons behind. I expect it'll run like a combination of the british colonial period and Lost, maybe some Stargate thrown in, along with my own peculiar DM-style of mixed lovecraftian horror and Metal aesthetic. [/QUOTE]
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