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What will your first 4E campaign look like?
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<blockquote data-quote="kigmatzomat" data-source="post: 4041006" data-attributes="member: 9254"><p>I've been working on my "Land of a Thousand Gods" campaign for a couple of months now and running it as the alternate game, when too many players can't make it but I still want to game. Ironically, it was built based on 4e-style rules (nothing with spell slots/psi points, warlocks/dragon shamans/binders as "casters", martial adepts in place of monk/paladin, scout over ranger, etc) </p><p></p><p>The base setting assumes a cosmos-destroying armegeddon, with this world being an amalgam of hundreds, if not thousands, of other planets. The laws of nature are bent and twisted, with arctic lands next to scorching deserts. No true gods exist but numerous immortals are working on becoming the first of the new pantheons. Some "new gods" are self aggrandizing imposters while others have the title foisted on them. </p><p></p><p>No two species agree on the details of the origin of the world, beyond "our old one was being destroyed and our patron god saved us but stayed behind." Legends of higher magics exist but the few mages that came through lost their powers. Devils and demons are physically strong but lacking in magic (odd how this meshes with 4e) other than an ability to possess creatures or objects (powerful undead are fiends that possessed corpses). Angels tend to be weird and dangerous; they follow their alignments religiously (cough) being without a "higher up" to get further orders from or report to.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 4041006, member: 9254"] I've been working on my "Land of a Thousand Gods" campaign for a couple of months now and running it as the alternate game, when too many players can't make it but I still want to game. Ironically, it was built based on 4e-style rules (nothing with spell slots/psi points, warlocks/dragon shamans/binders as "casters", martial adepts in place of monk/paladin, scout over ranger, etc) The base setting assumes a cosmos-destroying armegeddon, with this world being an amalgam of hundreds, if not thousands, of other planets. The laws of nature are bent and twisted, with arctic lands next to scorching deserts. No true gods exist but numerous immortals are working on becoming the first of the new pantheons. Some "new gods" are self aggrandizing imposters while others have the title foisted on them. No two species agree on the details of the origin of the world, beyond "our old one was being destroyed and our patron god saved us but stayed behind." Legends of higher magics exist but the few mages that came through lost their powers. Devils and demons are physically strong but lacking in magic (odd how this meshes with 4e) other than an ability to possess creatures or objects (powerful undead are fiends that possessed corpses). Angels tend to be weird and dangerous; they follow their alignments religiously (cough) being without a "higher up" to get further orders from or report to. [/QUOTE]
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