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What will your first 4E campaign look like?
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<blockquote data-quote="jye42" data-source="post: 4097931" data-attributes="member: 61900"><p>For my first 4th edition campaign i was thinking Forgotern Realms starting in a small town in the Dalelands the players will have grown up there. for the first adventure i was thinking a small army of hobgoblins (100 or so) come to town and demand to speak with town elder they then take the town enforcing curfew, harsh regulations .etc an npc close to one of the characters a parent or mentor asks them to sneak out of town after curfew and seek out elminster at his tower. they have to fight hobgoblin patrols, bandits and maybe some wildlife on the way, maybe have a side quest on the way to save a farmer for some creatures of some kind (the intent is for them to be lvl 2 when they finaly arive at there destination) they find elminsters tower abandoned and nothing but a few misc magic items and a note. "<em>Sorry i couldent be here, had to contend with larger problems elsewhere, but i think you will have found on your journey here you have the strength you need to deal with the problem yourself, help yourself to anything you need - Elminster</em>" then the come back to town kill the hobgoblin leader and many others and save the town.</p><p></p><p>comments, ideas, sugestions?</p></blockquote><p></p>
[QUOTE="jye42, post: 4097931, member: 61900"] For my first 4th edition campaign i was thinking Forgotern Realms starting in a small town in the Dalelands the players will have grown up there. for the first adventure i was thinking a small army of hobgoblins (100 or so) come to town and demand to speak with town elder they then take the town enforcing curfew, harsh regulations .etc an npc close to one of the characters a parent or mentor asks them to sneak out of town after curfew and seek out elminster at his tower. they have to fight hobgoblin patrols, bandits and maybe some wildlife on the way, maybe have a side quest on the way to save a farmer for some creatures of some kind (the intent is for them to be lvl 2 when they finaly arive at there destination) they find elminsters tower abandoned and nothing but a few misc magic items and a note. "[I]Sorry i couldent be here, had to contend with larger problems elsewhere, but i think you will have found on your journey here you have the strength you need to deal with the problem yourself, help yourself to anything you need - Elminster[/I]" then the come back to town kill the hobgoblin leader and many others and save the town. comments, ideas, sugestions? [/QUOTE]
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