Kahuna Burger
First Post
So a well run rpg makes a nice story (at least in retrospect if you're a on-narratavist player) but not all stories would make enjoyable rpgs, at least in my opinion. So what recognizable story tropes don't import so well to role playing?
A couple I've noticed - widely disparate power levels in a group. Some groups play with them well, but in my expereince its only fun if you get to be Gandalf.
And if Galdalf's an NPC, you know he's a DMPC you'll end up wanting to kill yourself by the third session.
Also, the trick where the audience doesn't know the whole story but the protagonists do. Obviously there's no real way to recreate the bit where the audience isn't sure if Spike has really betrayed Angel (to use the opening of the final season for example) or if this is "all part of the plan". Keeping the audience in suspense after the protagonist has said "ah ha!" is also commonly used in mysteries. A nice writer's trick that doesn't translate at all to the interactive medium of RPGs.
Come to think of it, many theories of time travel or precognition suffer for similar reasons.
On the flip side a "killer DMs" game would probably make a sort of disapointing story to most readers.
A couple I've noticed - widely disparate power levels in a group. Some groups play with them well, but in my expereince its only fun if you get to be Gandalf.
Also, the trick where the audience doesn't know the whole story but the protagonists do. Obviously there's no real way to recreate the bit where the audience isn't sure if Spike has really betrayed Angel (to use the opening of the final season for example) or if this is "all part of the plan". Keeping the audience in suspense after the protagonist has said "ah ha!" is also commonly used in mysteries. A nice writer's trick that doesn't translate at all to the interactive medium of RPGs.
Come to think of it, many theories of time travel or precognition suffer for similar reasons.
On the flip side a "killer DMs" game would probably make a sort of disapointing story to most readers.