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What would a good D&D movie be like?
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<blockquote data-quote="hatecraft" data-source="post: 6678454" data-attributes="member: 6776365"><p>The problem is that all of DnD settings were novel when they were created, but would seem to be full of tired tropes when presented to a mass audience. Everyone has already seen snooty elves and brutal orcs. They saw that in LotR, and the D&D movie isn't going to be bigger budget than LotR.</p><p></p><p>I'd want to see a movie with fantastic things as setting (these women wear dresses made from live birds), but not fantastic things as plot (we need to activate the aether crystal so that the void dragons don't devour the engine of Oosh!). So, I vote to put it in Planescape, the City of Doors.</p><p></p><p>Alternatively, put it in Dark Sun, and get the Mad Max guys to work on it.</p><p></p><p>And they should do what Lego did--wrap it in a meta-narrative. Show the triumphs and fears of the character echoed in the triumphs and joys of the players. Even if its just a single scene after the credits where all the players are eating shawarma and talking about how awesome that session was. Maybe the elf and the dwarf that were flirting in the game are also flirting in real life, and one of them asks the other out. You could use it to provide closure for in-game plots like that. But the meta-plot is what I really, really want to see. It's what sets D&D apart from any other game--it's a social game. You play it with your friends, and spend the whole time talking. It's like a party in your friends' shared imagination, and I think that needs to be represented.</p><p></p><p>But Hasbro is probably going to make it a generic Forgotten Realms movie, because that's the brand they're trying to grow.</p></blockquote><p></p>
[QUOTE="hatecraft, post: 6678454, member: 6776365"] The problem is that all of DnD settings were novel when they were created, but would seem to be full of tired tropes when presented to a mass audience. Everyone has already seen snooty elves and brutal orcs. They saw that in LotR, and the D&D movie isn't going to be bigger budget than LotR. I'd want to see a movie with fantastic things as setting (these women wear dresses made from live birds), but not fantastic things as plot (we need to activate the aether crystal so that the void dragons don't devour the engine of Oosh!). So, I vote to put it in Planescape, the City of Doors. Alternatively, put it in Dark Sun, and get the Mad Max guys to work on it. And they should do what Lego did--wrap it in a meta-narrative. Show the triumphs and fears of the character echoed in the triumphs and joys of the players. Even if its just a single scene after the credits where all the players are eating shawarma and talking about how awesome that session was. Maybe the elf and the dwarf that were flirting in the game are also flirting in real life, and one of them asks the other out. You could use it to provide closure for in-game plots like that. But the meta-plot is what I really, really want to see. It's what sets D&D apart from any other game--it's a social game. You play it with your friends, and spend the whole time talking. It's like a party in your friends' shared imagination, and I think that needs to be represented. But Hasbro is probably going to make it a generic Forgotten Realms movie, because that's the brand they're trying to grow. [/QUOTE]
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