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What would a good D&D movie be like?
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<blockquote data-quote="Celtavian" data-source="post: 6679068" data-attributes="member: 5834"><p>They don't have to start from scratch. They have established novels with great stories that have a fan base outside of D&D with <em>Dragonlance</em> and the Drizz'zt stories. Why not take advantage of this? </p><p></p><p>I knew people that never touched D&D that loved both the Drizz'zt and Dragonlance novels. That fan base is still out there. Why wouldn't you jump on it?</p><p></p><p>If you do and the movie succeeds, you don't only get exposure for the D&D brand, but you also boost book sales. A successful Drizz'zt or Dragonlance movie would have people looking to read the books. You would reinvigorate established book brands possibly making them more mainstream. Instead of establishing the D&D brand as an offshoot of the game, you establish the D&D brand as a legitimate publishing brand with great stories in novel form. You can leverage all those novels mixing in game material into movies. </p><p></p><p>At least that is how I would do it. D&D isn't only a TTRPG. It's also a brand with a lot of published novels. Movie goers are more likely to buy novels set in D&D worlds if the movie does well than to choose to play the D&D game. A certain percentage of novel readers may choose to pick up the game and play. I would definitely focus the movies on exposing the novel brands associated with D&D over the TTRPG. That means using a few of the more popular novel brands and telling the story within the books, which are more serious than comedic.</p><p></p><p>If D&D wants to be taken serious as a media property, they need to take the movie seriously. Not view this as yet another chance to make some light-hearted action-comedy like they did the first time around. Fantasy movies that succeed have characters that people can take seriously even if they are fantastical.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6679068, member: 5834"] They don't have to start from scratch. They have established novels with great stories that have a fan base outside of D&D with [I]Dragonlance[/I] and the Drizz'zt stories. Why not take advantage of this? I knew people that never touched D&D that loved both the Drizz'zt and Dragonlance novels. That fan base is still out there. Why wouldn't you jump on it? If you do and the movie succeeds, you don't only get exposure for the D&D brand, but you also boost book sales. A successful Drizz'zt or Dragonlance movie would have people looking to read the books. You would reinvigorate established book brands possibly making them more mainstream. Instead of establishing the D&D brand as an offshoot of the game, you establish the D&D brand as a legitimate publishing brand with great stories in novel form. You can leverage all those novels mixing in game material into movies. At least that is how I would do it. D&D isn't only a TTRPG. It's also a brand with a lot of published novels. Movie goers are more likely to buy novels set in D&D worlds if the movie does well than to choose to play the D&D game. A certain percentage of novel readers may choose to pick up the game and play. I would definitely focus the movies on exposing the novel brands associated with D&D over the TTRPG. That means using a few of the more popular novel brands and telling the story within the books, which are more serious than comedic. If D&D wants to be taken serious as a media property, they need to take the movie seriously. Not view this as yet another chance to make some light-hearted action-comedy like they did the first time around. Fantasy movies that succeed have characters that people can take seriously even if they are fantastical. [/QUOTE]
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