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What would a good D&D movie be like?
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<blockquote data-quote="Jester David" data-source="post: 6680139" data-attributes="member: 37579"><p><em>Tomorrowland </em>bombed.</p><p>As did <em>Country Bears</em>, and <em>Mission to Mars</em>. <em>Haunted Castle</em> did better, but only overseas and didn't really have the positive response of <em>Pirates of the Caribbean</em>.</p><p>Similarly, <em>Battleship</em> bombed but <em>Ouija</em> was a surprise hit (But it was made for $5 million, so it was easy to get its budget back). Expect the sequel next year. </p><p></p><p></p><p>Much of that is as much a problem with the rules than the lore. It's not that you can't flavour D&D to be more <em>Lord of the Rings</em>, it's that the magic and mechanics don't mesh as easily.</p><p>A different magic system doesn't prevent other books and stories from being called "Tolkien rip-offs". <em>Willow</em> at its release was derided for stealing from Tolkien. And D&D <em>did</em> steal liberally from JRR. And lots of other places. D&D wears its inspirations on its sleeve, and doesn't try to hide how unoriginal much of it is. </p><p></p><p></p><p>Focusing a little more on the D&D races (dragonborn, tiefling, half-orc) would be a good idea, as would downplaying any halflings. Casting dwarves and elves in different roles would also help, such as a dwarf wizard or elf rogue. </p><p>But then you risk making the world a little <em>Star Wars</em> where things are strange and unfamiliar and there's lots of strange creatures everywhere.</p><p></p><p>It's still tricky as there's less of a "hook" to sell people on the movie. "Based on the game" doesn't get people into seats, not anymore than "From the producer of the Lego Movie" or "from the studio that brought you XXX". Swapping the appearance of the "plucky comic relief" from a short, unlucky dwarf to a large dragonborn barbarian won't change the story from being generic.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6680139, member: 37579"] [I]Tomorrowland [/I]bombed. As did [I]Country Bears[/I], and [I]Mission to Mars[/I]. [I]Haunted Castle[/I] did better, but only overseas and didn't really have the positive response of [I]Pirates of the Caribbean[/I]. Similarly, [I]Battleship[/I] bombed but [I]Ouija[/I] was a surprise hit (But it was made for $5 million, so it was easy to get its budget back). Expect the sequel next year. Much of that is as much a problem with the rules than the lore. It's not that you can't flavour D&D to be more [I]Lord of the Rings[/I], it's that the magic and mechanics don't mesh as easily. A different magic system doesn't prevent other books and stories from being called "Tolkien rip-offs". [I]Willow[/I] at its release was derided for stealing from Tolkien. And D&D [I]did[/I] steal liberally from JRR. And lots of other places. D&D wears its inspirations on its sleeve, and doesn't try to hide how unoriginal much of it is. Focusing a little more on the D&D races (dragonborn, tiefling, half-orc) would be a good idea, as would downplaying any halflings. Casting dwarves and elves in different roles would also help, such as a dwarf wizard or elf rogue. But then you risk making the world a little [I]Star Wars[/I] where things are strange and unfamiliar and there's lots of strange creatures everywhere. It's still tricky as there's less of a "hook" to sell people on the movie. "Based on the game" doesn't get people into seats, not anymore than "From the producer of the Lego Movie" or "from the studio that brought you XXX". Swapping the appearance of the "plucky comic relief" from a short, unlucky dwarf to a large dragonborn barbarian won't change the story from being generic. [/QUOTE]
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