What would be a good permanent magical effect to put on a moat full of crocs?


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Anti-Magic Field. Nothing like wrestling crocs in the water in an anti-magic field.

Alternative: Wall of force that pops up after the PCs are in the water. Keep the PCs underwater swimming with the Crocs.

johnsemlak said:
What would be a good magical effect to put on the water that would make the crocs more, dangerous?
 

Emotion: Lust

Just like on all those National Geographic Specials.

Plus, You get a lot of Crocs real quick.

Anything more dangerous than a Momma Croc guarding a nest full of eggs?

And if any PC's fall in...Umm is there a Half-Croc Template?

Plus do you think any PC's will want to try an cross a Gator Orgy?

Vraille Darkfang

Remember Dragons: Dwarves have fewer Carbs than Elves! Watch that Wrymling Figure!
 



The Water is enchanted to be...

- very cold (1d6 nonlethal dmg per minute of exposure)
- rough (swim DC 15) or stormy (DC 20)
- draining (make a Fortitude save per ?round/minute? of exposure, failure results in fatigue, a second failure results in exhausted)
- nasty (if any water is swallowed the person is nauseated)

These aren't normal crocodiles, they are the result of magical experimentation between crocs and shocker lizards...

Give them the following Special Attacks:

Stunning Shock (Su): Once per round, a shocker croc can deliver an electrical shock to a single opponent within 5 feet (in water this affects everything within 20 feet). This attack deals 2d8 points of nonlethal damage to living opponents (Reflex DC 15 half - no save in water).

Lethal Shock (Su): Whenever two or more shocker crocs are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet (80 feet in water), centered on any one contributing croc. The shock deals 2d8 points of electricity damage for each croc contributing to it, to a maximum of 12d8. A Reflex save (DC 10 + number of crocs contributing) reduces the damage by half, with no save possible underwater.

And the following Special Qualities:

Electricity Sense (Ex): Shocker crocs automatically detect any electrical discharges within 100 feet or 400 feet underwater.

Immunity to Electricity (Ex)
 

Rabelais said:
Hasted Awakened, Fiendish, Axiomatic Crocs with a Paralytic bite attack, and levels in Monk.
Throw in a Circlet of Blasting for each of them. It ain't "sharks with fricking lasers on their heads" but it's close :)
 

A greased bank is my choice too. Especially if a character with a good Spot check notices the half-buried treasure just a little way down the incline...

Especially if you enforce the penalties for fighting in the water, a moat full of crocodiles (or giant crocodiles, or fiendish giant crocodiles - depending on arty level and desired CR) with their ability to Improved Grab and drag opponents down beneath the water could be a very tough challenge in and of itself.
 

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