What would be a good trade for ranger spells?


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I would say that many extra feats are too much for the loss of spells but that's my gut feeling.

There is a non-spellcasting variant in C. War. that gives +10' movement when not in heavy armor or heavily encumbered (at 6th level); gain +4 to Con, Dex or Wis for 1 minute per Class level once per day (at 11th level); Neutralize Poison or Remove Disease once per day (at 13th level) and Freedom of Movement (self only) once per day (at 16th level).
 

Ack! this should be in house rules. My bad.

atomn said:
There is a non-spellcasting variant in C. War. that gives +10' movement when not in heavy armor or heavily encumbered (at 6th level); gain +4 to Con, Dex or Wis for 1 minute per Class level once per day (at 11th level); Neutralize Poison or Remove Disease once per day (at 13th level) and Freedom of Movement (self only) once per day (at 16th level).

I can live with this.

Thanks!
 

Iron Kingdoms has a non-spell using ranger. Instead of spells they gain bonus feats and favored terrain bonuses similar to favored enemy, as well as several other abilities.


PS: they don't have weapon styles, focusing solely on the ranger's outdoorsman/scout role.
 

BiggusGeekus said:
If I were to dump ranger spells, what would be a good thing to get for them?

In exchange for Ranger spells?

A week of iron rations, maybe?

(Oh, okay, once you include Spell Compendium, Ranger spells don't suck quite as badly as they used to...)

-Hyp.
 

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