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What would be your WILD ideas for D&D?
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<blockquote data-quote="Shades of Green" data-source="post: 5178226" data-attributes="member: 3297"><p>I'd get rid of the Divine/Arcane Magic dichotomy and of the Cleric class (and its derivatives, as well as of the armor restrictions of spellcasters. "Priest" or "cleric" would be an in-setting description rather than a character class. Instead, the spellcasting classes will be along the lines of a Bard/Paladin/Ranger (i.e. lots of fighting ability and a little magic), a Fighter-Mage hybrid and a pure Wizard. Only pure Wizards won't start the game skilled in armor, though they should be able to learn how to use it (using a feat or proficiency) if they want. </p><p></p><p>All spellcasters would use the same magic system, with the difference being their access to magic (spells known and spells per day based on class) and their personal spell-list.</p><p></p><p>I'd also consider getting rid of the Vancian magic system for the most part and focusing on At-Wills/Encounter Powers or, alternatively, a fatigue system ala Shadowrun.</p><p></p><p><strong>EDIT:</strong> I'd also get rid of Raise Dead, Resurrection and Teleportation or, for the very least, greatly curtail them. These spells, once they become available, tend to make many plots very difficult to run. Death should be meaningful and frightening, not a minor inconvenience.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5178226, member: 3297"] I'd get rid of the Divine/Arcane Magic dichotomy and of the Cleric class (and its derivatives, as well as of the armor restrictions of spellcasters. "Priest" or "cleric" would be an in-setting description rather than a character class. Instead, the spellcasting classes will be along the lines of a Bard/Paladin/Ranger (i.e. lots of fighting ability and a little magic), a Fighter-Mage hybrid and a pure Wizard. Only pure Wizards won't start the game skilled in armor, though they should be able to learn how to use it (using a feat or proficiency) if they want. All spellcasters would use the same magic system, with the difference being their access to magic (spells known and spells per day based on class) and their personal spell-list. I'd also consider getting rid of the Vancian magic system for the most part and focusing on At-Wills/Encounter Powers or, alternatively, a fatigue system ala Shadowrun. [B]EDIT:[/B] I'd also get rid of Raise Dead, Resurrection and Teleportation or, for the very least, greatly curtail them. These spells, once they become available, tend to make many plots very difficult to run. Death should be meaningful and frightening, not a minor inconvenience. [/QUOTE]
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