Silvercat Moonpaw
Adventurer
As a friendly counterpoint to the "Essential classes of D&D by Tradition" Poll-Thread I'm interested to hear what people would do if they were allowed to break D&D tradition when creating a new D&D (whether or not any of you would actually end up calling it D&D out of respect for (or fear of) those people who like the tradition).
What classes would you choose or make?
What kind of races would you have?
What kind of magic?
EDIT: I suppose I should add my own ideas so long as I'm asking:
I would use whatever "we are the diverse ones" human stats that were lying around and make them the stats for all races, which would then instead be defined by choices within that framework as well as additional feats and short, generic paragon classes. Then I would eliminate all traditional races including humans. Instead you would have a motley assortment of individuals who have varying degrees of similarity and difference because they are either a bunch of different races interbred until the distinction got blurred, or are just one race with variation.
I would eliminate spellcasting as-is and instead just have a very few at-will abilities: a blast, a remote mover, a sense-enhancer/remote sense, telepathy, illusion, and a matter-changer.
For classes I'd go with just three: fighter and caster, with "thief/skill-monkey" being a consequence of character build, plus a class devoted exclusively to using shapeshifting.
What classes would you choose or make?
What kind of races would you have?
What kind of magic?
EDIT: I suppose I should add my own ideas so long as I'm asking:
I would use whatever "we are the diverse ones" human stats that were lying around and make them the stats for all races, which would then instead be defined by choices within that framework as well as additional feats and short, generic paragon classes. Then I would eliminate all traditional races including humans. Instead you would have a motley assortment of individuals who have varying degrees of similarity and difference because they are either a bunch of different races interbred until the distinction got blurred, or are just one race with variation.
I would eliminate spellcasting as-is and instead just have a very few at-will abilities: a blast, a remote mover, a sense-enhancer/remote sense, telepathy, illusion, and a matter-changer.
For classes I'd go with just three: fighter and caster, with "thief/skill-monkey" being a consequence of character build, plus a class devoted exclusively to using shapeshifting.
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