Stormonu
NeoGrognard
Everything - attack bonus, AC, saves, skills - would be a skill check and something you advance by putting skill points into.
Spellcasting would be rolled into the feat system. To cast magic missile, for example, you would take a feat. Of course, many feats would have prerequisites based on a certain number of ranks in a skill. I would attempt to avoid "you must have this feat to get that feat" as much as possible and try to avoid overlap of abilities.
Classes would simply be starting packages that give you a clump of skills and a handful of starting feats.
I'd use a non-gold system for acquiring/maintaining magic items - possibly a mana system. You could use mana to channel/maintain magic items in your possession or to cast spells; "wizards" would likely have few magic items so they could cast spells, while "fighters" would likely sink their available mana into weapons, armor and gear.
Spellcasting would be rolled into the feat system. To cast magic missile, for example, you would take a feat. Of course, many feats would have prerequisites based on a certain number of ranks in a skill. I would attempt to avoid "you must have this feat to get that feat" as much as possible and try to avoid overlap of abilities.
Classes would simply be starting packages that give you a clump of skills and a handful of starting feats.
I'd use a non-gold system for acquiring/maintaining magic items - possibly a mana system. You could use mana to channel/maintain magic items in your possession or to cast spells; "wizards" would likely have few magic items so they could cast spells, while "fighters" would likely sink their available mana into weapons, armor and gear.