Whizbang Dustyboots
Gnometown Hero
In a weird way, I think that if it hadn't been D&D (say, it was En Garde) it would have the same general trajectory
In a weird way, I think that if it hadn't been D&D (say, it was En Garde) it would have the same general trajectory
Braunstein was a not entirely unprecedented bit.spinning into it's own thread.
:figure:man scaleTrue, but Arneson's Blackmoor was, basically, a bunch of variably organized house rules to Chainmail on scraps of paper, index cards, and sticky notes that are maybe organized in a binder, and Arneson, from what I've gathered, didn't necessarily feel like organizing it into a commercial product (and considering his later track record for deadlines, and how well he did without an editor or collaborator, even if he did that didn't mean it'd come out in a playable form).It's worth pointing out that D&D is an altered and commercial version of Dave Arneson's Blackmoor.
It wouldn't have been En Garde!In a weird way, I think that if it hadn't been D&D (say, it was En Garde) it would have the same general trajectory- the community would have adapted it to its use, and then there would be later calcification in the approach as commercialization set it.
Blackmoor is/was Arneson's house-rules for Chainmail. Let's not put the cart before the horse. Gygax inspired BlackmoorIt's worth pointing out that D&D is an altered and commercial version of Dave Arneson's Blackmoor.
I'm sure we were on the cusp of someone hitting on the idea and making it commercial. If it wasn't Gygax, it would have been someone else. Perhaps someone in Dave's circle. Dave Megarry took the dungeon aspects of Blackmoor and created a boardgame, Dungeon! from his experience playing in Blackmoor.
Otherwise, it likely would have developed as a peculiar offshoot of improv theater. The modern form of which can be traced back to Viola Spolin in the 1940s. Her foundational work on the topic, Improvisation for the Theater, was published in 1963. After all, RPGs are long-form improv theater games with dice and far too many rules.
The solution to getting people to praise and talk about other RPGs, isn't to dwell on D&D getting glory, it is to give spotlight to other RPGS that aren't D&D
So, funny thing being, that's exactly my point!
When one is trying to put some spotlight on non-D&D games, but someone pipes up that D&D was an influence on them, the effect is (we even have a term for it) spotlight hogging!
Thus, it is not always good to raise the point of D&D's influence. QED.
Or maybe we can give something that actually has influenced others credit. Where credit is due.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.