Gilladian
Adventurer
I'm creating a 3.5 edition (E6 Limit) campaign where a cluster of city-states feud constantly, with border disputes, occasional flare-ups into open warfare, and constant sniping, bickering and deceit. Magic revolves around the binding and use of elementals - I'm not going to have potions be drinks, but instead be bottles that contain tiny elementals that "do something" when released to grant the potion's effect, for example. And then, once freed, the elemental is able to leave, of course.
So magi-tech has reached the degree of simple steam engines, but NOT guns and gunpowder; if I'm forced to use projectile weapons, I'll use standard crossbow stats, nothing better. I know, it may not make sense, but that's what I'll go with because it is what I want. What OTHER things would/might exist? I'm thinking a few rudimentary tanks, simple/small balloons or primitive airships and maybe single-person ornithopters? Nothing that would require magic beyond a 4th level spell to produce. (E6 limits to 3rd level spells, but I'll allow some 4th level magic with rituals performed by larger groups, etc...).
So magi-tech has reached the degree of simple steam engines, but NOT guns and gunpowder; if I'm forced to use projectile weapons, I'll use standard crossbow stats, nothing better. I know, it may not make sense, but that's what I'll go with because it is what I want. What OTHER things would/might exist? I'm thinking a few rudimentary tanks, simple/small balloons or primitive airships and maybe single-person ornithopters? Nothing that would require magic beyond a 4th level spell to produce. (E6 limits to 3rd level spells, but I'll allow some 4th level magic with rituals performed by larger groups, etc...).