Charlaquin
Goblin Queen (She/Her/Hers)
Hey, if that’s the tone your group is going for, more power to you.
Hey, if that’s the tone your group is going for, more power to you.
I've said it before, I have a hard time taking FR seriously. That and PCs for public games tend to be comparatively simplistic.Hey, if that’s the tone your group is going for, more power to you.
AD&D 2e D&D Diablo was absolutely fantastic. 3e D&D Diablo was decent but unfortunately lost a lot of the descriptive and narrative elements for just straight stat blocks.I'll just point out it worked for Diablo.
The new lore specifically allows for both Yeenoghu's single-minded killing machines and complex non-Yeenoghu gnolls to coexist in the vast D&D multiverse. Now, it fails in not actually putting much effort into detailing how that works - a failing the lore in Monsters of the Multiverse seems to have generally - but it's probably the best way to accommodate fans who want one or the other approach.They look like the kawaii puppy PCs artwork you find on your typical CR fansite.
Hi gnolls, welcome back to being hyena-headed orcs.
Zergs gotta zerg. I've seen a few attempts to do this kind of thing in D&D (e.g. formians, core spawn) but it never seems to have caught on. Starfinder has this trope.I've noticed that in sci-fi settings there is often some 'insect swarm' type enemy which the heroes can kill without remorse. Tyranids being an example.
I'm not sure if DnD has anything equivalent to that. The good thing about some tyranid-like hive mind species (obviously toned way down to fantasy levels) is that it can be intelligent enough to give players a more complex fight like they're looking for. While also being pretty safe from people wanting to play 'good adventurer' versions of those same creatures.
What you describe here is certainly one thing that would be bound to happen. I don't think that it would lead to the negative view though.The only thing is I have the suspicion that putting demons in the goblins' niche might somehow end up making people want to start portraying literal demons and devils more sympathetically,
Are there even formian rules in 5e?Zergs gotta zerg. I've seen a few attempts to do this kind of thing in D&D (e.g. formians, core spawn) but it never seems to have caught on. Starfinder has this trope.
Drone enemies (hivemind aliens, battle droids, zombies) all work but the suffer from a lack of creative spark that makes them drones. Hence, they get boring after a while and any attempt to inject creativity or personality leads to the same kind of problems as inherently evil races in that if one can go against it's programming (Such as Seven-of-Nine) then they aren't inherently evil and KOS.I've noticed that in sci-fi settings there is often some 'insect swarm' type enemy which the heroes can kill without remorse. Tyranids being an example.
I'm not sure if DnD has anything equivalent to that. The good thing about some tyranid-like hive mind species (obviously toned way down to fantasy levels) is that it can be intelligent enough to give players a more complex fight like they're looking for. While also being pretty safe from people wanting to play 'good adventurer' versions of those same creatures.