D&D General What Would Happen if Fiends Came to Fill the "Low CR Monsters" Niche?


log in or register to remove this ad

Recurring demon incursions would pretty much dominate the story of the campaign, but I'm not sure that's such a terrible thing. You should be fighting monsters associated with the main story, so if you want to do a story about a necromancer trying to take over the world... use skeletons..
My intention was to make demon incursions more along the lines of pest infestations that happen more often, but usually don't progress into goristros and balors or whatever showing up.

A few wandering dretches and manes and such in the area could be a sign that a temporary portal to the Abyss formed recently and dumped a bunch out somewhere close by. This could also attract mortal demon cultists and demonologists to the area who hope to re-open the portal and make it stable.
 

My intention was to make demon incursions more along the lines of pest infestations that happen more often, but usually don't progress into goristros and balors or whatever showing up.

A few wandering dretches and manes and such in the area could be a sign that a temporary portal to the Abyss formed recently and dumped a bunch out somewhere close by. This could also attract mortal demon cultists and demonologists to the area who hope to re-open the portal and make it stable.
And the queen who want the area settled to grow cash crops would even pay a bounty on destroyed demons if you can prove it...

It's not that hard to justify, really.
 



Oofta

Legend
I suspect that if we did this, there would suddenly be a demand for fiends as a playable race and we'd be right back to square one.

You can certainly do it now. While the majority of enemies in my campaigns are human, the monstrous races I do have have ties to evil deities or origins. Orcs are not naturally born, evil goblins (there are a few that are not) have eyes that glow red because of their ties to a fiendish deity and so on.

Of course that will never be the "correct" justification for some people. Same thing would happen if fiends are everywhere.
 



I suspect that if we did this, there would suddenly be a demand for fiends as a playable race and we'd be right back to square one.
...teiflings?
You can certainly do it now. While the majority of enemies in my campaigns are human, the monstrous races I do have have ties to evil deities or origins. Orcs are not naturally born, evil goblins (there are a few that are not) have eyes that glow red because of their ties to a fiendish deity and so on.

Of course that will never be the "correct" justification for some people. Same thing would happen if fiends are everywhere.
I find it odd how few people are willing to just say "these goblins are evil, and you can tell because they wear evil overlord badges" and call it a day. It implies the existence of non-evil goblins but also makes it clear that these ones are kill-on-sight.
 



Oofta

Legend
...teiflings?

I find it odd how few people are willing to just say "these goblins are evil, and you can tell because they wear evil overlord badges" and call it a day. It implies the existence of non-evil goblins but also makes it clear that these ones are kill-on-sight.
If people are fighting goblins there's a reason for it in my games. I just have little use for goblins that are not evil, I have a few as a result of a long ago campaign choice. Same way that if fiends are not born of evil I would never include them in my game.
 

If people are fighting goblins there's a reason for it in my games. I just have little use for goblins that are not evil, I have a few as a result of a long ago campaign choice. Same way that if fiends are not born of evil I would never include them in my game.
The vast majority of imaginary people in your imaginary world do not appear in the game. And that doesn't matter, the point is to break the link between race and morality. It doesn't matter if your good goblin is Sir Not-Appearing-In-This-Adventure, so long as they exist somewhere in the world.
 

Orc in LoTR can be tag as fiend.
I guess that it could be fine in some official setting too.
For now fiend are tag as beyond redemption, but that may change,
Is it enough to shut down any possible complaint? I guess not.
 

Remathilis

Legend
The game already has that: they are called gnolls and they absolutely fill the low CR demon role in all but creature type (and I assume that is due to how certain spells and abilities interact with fiends).

People have pretty solidly rejected that. Using a different fiend isn't going to change that.
 

Cadence

Legend
Supporter
The game already has that: they are called gnolls and they absolutely fill the low CR demon role in all but creature type (and I assume that is due to how certain spells and abilities interact with fiends).

People have pretty solidly rejected that. Using a different fiend isn't going to change that.

Weren't gnolls originally not fiends? Were they mortals turned into fiends then or mortals brainwashed to work for fiends or actual fiends? Are there still some non-evil ones?
 


Remathilis

Legend
Weren't gnolls originally not fiends? Were they mortals turned into fiends then or mortals brainwashed to work for fiends or actual fiends? Are there still some non-evil ones?
5e lore says they are born of normal hyenas that were corrupted by demon ichor. New gnolls are created when hyenas (and sometimes other creatures) eat dead gnoll meat and transform into "adult" gnolls. They barely work with any other races, create no tools or living spaces, only communicate in the simplest terms, and have no families or young.


This is very different than previous edition lore, and some exceptions (such as Eberron) exist. They were set up to be basically unnatural engines of terror and destruction that orcs could only dream of being, and it's been soundly rejected by people who just want a hyena-headed PC race.

I don't imagine a 'gnoll 2.0" will fair much better.
 

5e lore says they are born of normal hyenas that were corrupted by demon ichor. New gnolls are created when hyenas (and sometimes other creatures) eat dead gnoll meat and transform into "adult" gnolls. They barely work with any other races, create no tools or living spaces, only communicate in the simplest terms, and have no families or young.


This is very different than previous edition lore, and some exceptions (such as Eberron) exist. They were set up to be basically unnatural engines of terror and destruction that orcs could only dream of being, and it's been soundly rejected by people who just want a hyena-headed PC race.

I don't imagine a 'gnoll 2.0" will fair much better.
The new Tal'Dorei setting book actually establishes that the origin of gnolls is the same as default 5E, but then has a group of gnolls that, despite being created by an evil ritual to go slaughter a village, decided they didn't want to hurt the villagers and killed their creator instead.

Presumably the gnolls of that setting can reproduce in other ways, but it's interesting that they incorporated the official 5E lore on gnoll creation while also saying that the demon ichor used to create them has no impact on if they're good or evil.
 

Cadence

Legend
Supporter
5e lore says they are born of normal hyenas that were corrupted by demon ichor. New gnolls are born when hyenas (and sometimes other creatures) eat dead gnoll meat. This is very different than previous edition lore, and some exceptions (such as Eberron) exist.

They are set up to be basically unnatural engines of terror and destruction that orcs could only dream of being, and it's been soundly rejected by people who just want a hyena-headed PC race.

I don't imagine a 'gnoll 2.0" will fair much better.
I was thinking back to the B/X, 1e, 2e, 3/3.5/PF versions. Was it 4 where they changed from just being humanoids? (I had completely forgotten the B/X rumor of their orgin).

1643129898524.png

1643129919825.png

1643129945990.png

1643130074027.png

1643130104143.png

1643130186466.png

1643130203319.png

1643130248279.png
 
Last edited:

Level Up!

An Advertisement

Advertisement4

Top