random user said:In terms of which class/race, I don't think it matters too much. The most min/max from a traditional standpoint would be a half-orc, since a 16 int and cha still are good but usually not too valuable, and a 20 str is nice. It strongly depends on the campaign though. Humans are good because if you want to take a couple classes here or there you can do so with no penalty for multiclassing.
Lela said:I'm starting to wonder if those who find the idea boring are actually reading the thread. SweeneyTodd, thus far, is the only one who has given any reason behind his view. I don't agree with him but at least he said something.
A good idea, but you have to consider the system you're using, after all. Full 18s in stats really don't do all that much, as, let's face it, you'll probably just be encouraged to raise all the DCs 5 levels higher to provide a 'challenge'Privateer said:Now, I had an idea for a campaign sorta based on the short-lived "John Doe" TV series. The basic concept is that the characters wake up without any coherent memories and find themselves to be superior physical specimens. In this case, I'm curious as to how my players, and the society around their characters, would react to the almost infinitely high probablility chance of not one, but three characters having perfect rolls.
A bodybuilder's strength, a marathon runner's endurance, a gymnast's flexibility with the mind and charisma of Einstein, Aristotle, and Napoleon combined, all in one body.
For players:
What sort of PC would you make?
What class/es would you choose? Remember, you have no dump stats, and no weak area.
How would you react to society?
For DMs:
How would society react to these perfect speciemens of human(oid) possibility?
What troubles could face such characters?
What sort of challenges would you give them? Would you treat them as LA +1, for instance?
EDIT: Clarification: Yes, all of the players would have such high stats, not just one... that'd just be blatantly unfair.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.