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What would make a Good *D&D* Movie?

Hussar said:
So, what would you add to a D&D movie to make sure that it has the D&D stamp on it?

Hmmm....

Pervasive magic? Check.

The party should be fairly obviously using magical gear; the fighter's sword bursts into flames that don't harm him, the wizard pulls out a scroll and reads a mighty spell off of it (the scroll disintegrating into ash or something afterward), the rogue puts on unusual slippers (or a web-themed cloak...) and starts walking on walls and ceilings as he/she goes scouting, and the cleric's armor repulses wraiths or shadows that try striking it (ghost touch armor, shining or glowing for a second just for visual effect when stricken by the incorporeal foes), or whatnot. And of course, a few iconic items like bags of holding, ioun stones (maybe), magic staves, bracers of armor, or the like should be included.

The four traditional D&D classes should be represented, for sure; fighter, rogue, cleric, and wizard. Probably another 1-4 notable characters of varying importance (1 or 2 might just join in briefly for a particular portion of the quest, or just show up now and then to give advice/directions/divinations/comedic relief/whatever). Stuff like a bard, druid, barbarian, or monk (the movie should at least give a nod to the fact that D&D is not truly eurocentric medieval fiction, but actually psuedo-middle ages heroic fantasy).

The audience doesn't have to know that the wizard and cleric aren't just pulling off magic tricks at random, aside from a possible brief mention at some point along the lines of "I don't have the right spell to handle this right now!" The wizard should just be shown to be carrying his book of magic, reading it at times (like at the beginning of a scene where the party's just about to break camp and head out, and the wizard finishes studying part of his/her book then puts it away and follows the group, maybe with his/her eyes glowing a bit while he's studying it, just to give the impression that there's something more going on than just a guy reading a book). The cleric should at least be shown rising after a kneeling meditation or something at dawn, and actually do some healing and other magic-stuff during the movie (really, it doesn't even have to be a cleric with a patron deity; only certain settings require clerics to derive their power from a particular divine patron, like the Forgotten Realms).



Use of an official D&D setting? Maybe check, maybe not.

Either Oerth or Planescape would be cool, but FR, DS, DL, and other such settings have their own little problems and complications when it comes to using them for a movie. Greyhawk/Oerth is, comparatively speaking, an open canvas/blank slate and not so restrictive in some regards (frex, IIRC Greyhawk doesn't require all clerics to kowtow to deities, right?), and there's definitely space for a new region to be introduced somewhere on Oerth without mucking around in Iuz's backyard or anything like that (if desired, anyway).

As long as it represents the core of D&D well enough (unlike the cr**tacular 2 D&D movies put out so far by that person, whoever it was, who thought to use his/her own cr**tacular homebrew setting that doesn't fit), I wouldn't care if it's a barebones homebrew setting that just represents core D&D.



Use of core races? Check.

As a D&D movie it should at least nominally acknowledge that humans aren't alone in a D&D world, and aren't the only important people around. The party might include a half-orc or a half-elf, and probably a gnome or a 3E halfling (not the older D&D hobbit-ripoffs; D&D draws on a lot of different source material but at least in time they get D&D-ized).

Antagonists should at least include some orcish warbands or goblin hordes, and at least a few of those orcs or goblins should be shown to have actual skill in combat or magic-use (like a mid-level orcish barbarian as the leader, or a few lower-mid-level goblin rogues swarming around the party's fighter and jabbing at his vitals and such, to be driven off by the fighter's whirlwind attack or something and the fighter himself saved from crippling injury by the cleric's healing).

At least one chromatic dragon should be present as a major antagonist (and, perhaps, one metallic dragon present at some point as an advisor/helper/whatever, or guardian of an important McGuffin that the protagonists must negotiate for, rather than fight the noble metallic dragon). Not a whole horde of dragons like in the first actual D&D movie (ugh!).

Humans should still be among the main antagonists, though, just not necessarily the majority of antagonists (there might be a human mastermind behind it all, or a human lieutenant under the draconic or lichy or fiendish mastermind).



Suspension of disbelief? There should at least be some.

The characters should be believeable as inhabitants of the fantasy world; they shouldn't have to explain or name everything for each other (the audience doesn't have to know that the spell just cast was technically a Flame Strike in D&D terms, or that the rampaging green-skinned creature that keeps regenerating from normal attacks is in fact a Troll, or that green dragons are evil while brass dragons are good, or that the cleric serves such-and-such faith/philosophy/whatever, or that the fighter's sword is known in D&D parliance as a Flame Tongue, or whatever).



In terms of plot/flow?

I agree with Tal Rasha's general idea (despite being irked by his injustice to FF7's protagonist :heh: ). A D&D movie should be about heroic action first and foremost, with an emphasis on the team of protagonists. Their should definitely be a story and a quest involved (not necessarily 'save the world', but probably more like 'save the kingdom' or 'stop the dragon'). Maybe a short side-quest along the way.

But the emphasis should primarily be on seeing the heroes in action, probably with some minor side-plots, mystery, and/or romance along the way (much as some of it may annoy some of us, it deserves to be an entertaining movie for more than just the kick-in-the-door crowd). One of the side-plots may be a bit of investigatory stuff involving the party's rogue and one or more of the secondary protagonists.
 

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Why would I want to watch a D&D version of The Seven Samurai, when I've already seen a great remake -- It was called A Bug's Life. Seriously, I'd pay to see an animated D&D movie made by Pixar. Live action, on the other hand...well, it doesn't work. If I want to watch incredibly mediocre fantasy I'd find a VHS copy of Hawk The Slayer, or Krull or something...
 

Arkhandus said:
.....Cloud. You mean Cloud. -_-
*twitch* :mad:

Oopsie. That wasn't supposed to be there. Could we all assume that I have a valid, believable excuse for saying that? :heh:

Agreed, Planescape would be cool, but you run the risk of drowning the viewer in complexity. In planescape I see license to use all the other settings, plus the PS setting. You'd basically need an entire season just to set the background :). But perhaps something like a custom setting, with an appearance by an aasimar (or some such) that helps the characters get thorugh a rough spot. He leaves through a portal, leaving the main characters impressed and wondering about the other planes. That, I think, could be made into a cool scene.
 

blargney the second said:
I thought the Midnight movie fell through...
I spoke with the director last weekend at CONvergence. He will be at GenCon to put on an updated presentation of Midnight Chronicles. The film is now entering post-production, and Mr. Petersen (said director) already has a viable business plan for promoting the film. He's quite approachable, especially if you're respectful in your manners, and will answer any queries put to him.

If you're not going to GenCon, find someone who is going and ask them to attend the presentation aforementioned on your behalf.
 

Tal Rasha said:
Agreed, Planescape would be cool, but you run the risk of drowning the viewer in complexity.
Planescape has been done in movie land, albeit in a far removed fashion...

Look for a movie called Time Bandits. It's about as close to planescape as you can get.

Also it's got some brilliant quotes in it!

"Mom! Dad! Don't Touch it! It's Evil!"
KABOOM!

:lol:
 

Obviously, a D&D movie would have to start with a bunch of high school kids getting on a magic, interdimensional roller-coaster. Form there, the movie pretty much writes itself.
 

I'd rather use something a little less obvious, a little more left-field, say like "My Dinner with Andre". We get the original actors --remember that Wallace Shawn's got plenty of genre experience, having played both Vizzini the Sicilian and the Grand Nagus. We dress them in medieval drag and have them discuss the meaning of alignment in a high-price tavern for 90 minutes.
I like this.

Other ideas: A version of "The Iceman Cometh", where a frostman (ala fiend folio) actually turns up, and everyone has to break out of their nihilistic stupors to roll for initiative. Or, a revised version of "Waiting for Godot" about the existential angst of two duel-wielding good alignment drow rangers waiting for theoretical 4th edition ("Godot") that may never arrive.
 


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